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<blockquote data-quote="FitzTheRuke" data-source="post: 8107642" data-attributes="member: 59816"><p>Okay, where was I? 49 people. Actually, it's 48 because I forgot to take out the sick crewman who left with the new Doc. Recalculating from the above we have:</p><p></p><p>1) 25 people - 22 NPCs and 3 PCs (Jathlin, Thorbin, Razum) on board the Gray Seagull</p><p> a) By deck that's - Hold: 3 PCs, 12 NPCs; Lower Deck: 4 NPCs; Main Deck: 6 NPCs</p><p>2) 11 people - 7 NPCs and 4 PCs (Valrin, Doc Halfhand, Burton, & Py'Cott) on the Dock</p><p> a) that's 4 guards at the fire-barrel, 2 crewmen, and a prisoner worker</p><p>3) 3 people on the lift - 2 NPCs and 1 PC (Lex, the bosun, and a sailor)</p><p>4) 9 people on the cliff - 9 NPCs (7 guards and 2 prisoners)</p><p></p><p>When the dock lurched, everyone on (it 7 NPCs, Valrin, Doc Halfhand, Burton, & Py'Cott) needs to roll a dc10 dexterity save or fall in the sea. It's not hard, but it's gonna be bad if you fall in. Here's the NPC's rolls:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=243068" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=243068" target="_blank">Crew1: 1D20+1 = [18+1] = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=243068" target="_blank">Crew2: 1D20+1 = [13+1] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=243068" target="_blank">Prisoner: 1D20 = [4] = 4 splash</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=243068" target="_blank">Guard1: 1D20 = [2] = 2 splash</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=243068" target="_blank">Guard2: 1D20 = [9] = 9 splash</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=243068" target="_blank">Guard3: 1D20 = [9] = 9 splash</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=243068" target="_blank">Guard4: 1D20 = [20] = 20</a></p><p></p><p>(I'll make that last one the kid that Valrin told to watch out. He hunkered down from good advice!)</p><p></p><p>Razum, Lex, and Thorbin are going to be able to act in the surprise round (though there is not much to see yet, but you might want to get some movement in. Everyone else will be recovering from the shock (or surfacing after falling in).</p><p></p><p>It takes 20 feet of movement to move from deck to deck (Hold to Lower Deck to Main Deck), if that's what you want to do. The hold is going to start filling with water. There's a chance that the Gray Seagull will sink, but it takes a lot longer than a minute for a wooden ship to sink, so it won't happen during combat. The main problem, for those in the hold, is that it's going to fill with water. In the surprise round, that will cause no problems (other than cold wet feet). It will escalate as time goes on (I will let you know if you stay there).</p><p></p><p>For Lex [USER=813]@jmucchiello[/USER] you can choose to jump out of the elevator before it gets too high and wind up on the dock, or you can spend what might be most of the fight going up. You can climb up on some crates to look out the little window (it's not big, or one would get a face full of weather whenever it was ridden).</p><p></p><p>Just before the doors closed (Lex can open them a crack to jump out) Lex saw something moving in the water to the side of the dock. (We can say this caused him to climb up where he could see out in time for everything to happen, so he's got a good view of just about the whole situation, as well as....)</p><p></p><p>[spoiler="What Lex Saw"]Just beginning to surface, climbing the cliff is a giant spiky king crab. It appears to be ridden by some sort of humanoid, just below the water. As the lift rises, so to will the crab and rider surface while climbing the cliff. This is all you get before you gotta decide if you want to leave the lift or ride it.[/ooc][/spoiler]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8107642, member: 59816"] Okay, where was I? 49 people. Actually, it's 48 because I forgot to take out the sick crewman who left with the new Doc. Recalculating from the above we have: 1) 25 people - 22 NPCs and 3 PCs (Jathlin, Thorbin, Razum) on board the Gray Seagull a) By deck that's - Hold: 3 PCs, 12 NPCs; Lower Deck: 4 NPCs; Main Deck: 6 NPCs 2) 11 people - 7 NPCs and 4 PCs (Valrin, Doc Halfhand, Burton, & Py'Cott) on the Dock a) that's 4 guards at the fire-barrel, 2 crewmen, and a prisoner worker 3) 3 people on the lift - 2 NPCs and 1 PC (Lex, the bosun, and a sailor) 4) 9 people on the cliff - 9 NPCs (7 guards and 2 prisoners) When the dock lurched, everyone on (it 7 NPCs, Valrin, Doc Halfhand, Burton, & Py'Cott) needs to roll a dc10 dexterity save or fall in the sea. It's not hard, but it's gonna be bad if you fall in. Here's the NPC's rolls: [url=http://roll.coyotecode.net/lookup.php?rollid=243068] Crew1: 1D20+1 = [18+1] = 19 Crew2: 1D20+1 = [13+1] = 14 Prisoner: 1D20 = [4] = 4 splash Guard1: 1D20 = [2] = 2 splash Guard2: 1D20 = [9] = 9 splash Guard3: 1D20 = [9] = 9 splash Guard4: 1D20 = [20] = 20[/url] (I'll make that last one the kid that Valrin told to watch out. He hunkered down from good advice!) Razum, Lex, and Thorbin are going to be able to act in the surprise round (though there is not much to see yet, but you might want to get some movement in. Everyone else will be recovering from the shock (or surfacing after falling in). It takes 20 feet of movement to move from deck to deck (Hold to Lower Deck to Main Deck), if that's what you want to do. The hold is going to start filling with water. There's a chance that the Gray Seagull will sink, but it takes a lot longer than a minute for a wooden ship to sink, so it won't happen during combat. The main problem, for those in the hold, is that it's going to fill with water. In the surprise round, that will cause no problems (other than cold wet feet). It will escalate as time goes on (I will let you know if you stay there). For Lex [USER=813]@jmucchiello[/USER] you can choose to jump out of the elevator before it gets too high and wind up on the dock, or you can spend what might be most of the fight going up. You can climb up on some crates to look out the little window (it's not big, or one would get a face full of weather whenever it was ridden). Just before the doors closed (Lex can open them a crack to jump out) Lex saw something moving in the water to the side of the dock. (We can say this caused him to climb up where he could see out in time for everything to happen, so he's got a good view of just about the whole situation, as well as....) [spoiler="What Lex Saw"]Just beginning to surface, climbing the cliff is a giant spiky king crab. It appears to be ridden by some sort of humanoid, just below the water. As the lift rises, so to will the crab and rider surface while climbing the cliff. This is all you get before you gotta decide if you want to leave the lift or ride it.[/ooc][/spoiler] [/QUOTE]
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