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<blockquote data-quote="FitzTheRuke" data-source="post: 8114296" data-attributes="member: 59816"><p>Yay!</p><p></p><p></p><p>I can't imagine how you'd do it while holding 30-lbs of whale fat <em>and</em> a pike. Tucked under your arm, maybe? Also, catching the conch before it falls in the water (assuming you succeed in knocking it out of her hand) is a mighty task indeed. </p><p></p><p>I love it.</p><p></p><p>SO... Athletics (or Acrobatics, if you like) to leap onto the orca without just falling in the water: dc12 (with the pike); or dc16 (with the whale fat); or dc22 (with both). Sleight-of-Hand to catch the conch (same dc's based on what you're carrying, but the dc of catching will be only 10 if you have both hands free (you can drop the pike for free after the disarm roll). I'm also going to get you to roll the disarm (as opposed to her rolling a strength save... so I can be blameless. The dc for that is 12. (You have a 13 save dc for your maneuvers, so for the purposes of you rolling it, your bonus is +3)</p><p></p><p>That means "ALL" you have to do to succeed is three checks (looking at your character, that's) Athletics +5 (vs dc 12 to 22); Disarm +3 (vs dc12); and SoH +1 (vs dc 10 to 22). Good luck! Think of the kudos if you succeed, or the hilarity if you fail!</p><p></p><p>(You will only fall in the water if you fail the athletics roll at all, or the sleight-of-hand by more than 5).</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8114296, member: 59816"] Yay! I can't imagine how you'd do it while holding 30-lbs of whale fat [I]and[/I] a pike. Tucked under your arm, maybe? Also, catching the conch before it falls in the water (assuming you succeed in knocking it out of her hand) is a mighty task indeed. I love it. SO... Athletics (or Acrobatics, if you like) to leap onto the orca without just falling in the water: dc12 (with the pike); or dc16 (with the whale fat); or dc22 (with both). Sleight-of-Hand to catch the conch (same dc's based on what you're carrying, but the dc of catching will be only 10 if you have both hands free (you can drop the pike for free after the disarm roll). I'm also going to get you to roll the disarm (as opposed to her rolling a strength save... so I can be blameless. The dc for that is 12. (You have a 13 save dc for your maneuvers, so for the purposes of you rolling it, your bonus is +3) That means "ALL" you have to do to succeed is three checks (looking at your character, that's) Athletics +5 (vs dc 12 to 22); Disarm +3 (vs dc12); and SoH +1 (vs dc 10 to 22). Good luck! Think of the kudos if you succeed, or the hilarity if you fail! (You will only fall in the water if you fail the athletics roll at all, or the sleight-of-hand by more than 5). [/QUOTE]
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