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<blockquote data-quote="FitzTheRuke" data-source="post: 8120752" data-attributes="member: 59816"><p>Absolutely. I've always tried to avoid as much back-and-forth as possible. It's one of the reasons why I'd much rather people volunteer-roll skill checks, rather than waiting for me to ask for them. If you think you <em>might</em> need a skill check, roll it! If I don't think the thing you're doing would need a skill check, well then, the dc was probably zero and you will succeed. (Or if you rolled low, I might make you succeed and throw in a story-based complication, or a fluffy failure while rewarding you with the equivalent of a success, or some other fun thing).</p><p></p><p>Alright. It's a bit of a shame, because I find that when using maps, people tend to imagine an encounter as if they were some kind of godlike figure, looking down on the events, whereas, in a well-done descriptive game, people imagine the encounter through the <em>eyes</em> of their character - where behind you might be blank, but in front of you has greater detail. </p><p></p><p>Still, you're right, that might be too ambitious for PBP. I'll do my best to give you all the closest I can to the best-of-both-worlds.</p><p></p><p>Maps it is. I'll be moving the maps to the IC thread in the future, then. (Before I do, any dissenting voices?)</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8120752, member: 59816"] Absolutely. I've always tried to avoid as much back-and-forth as possible. It's one of the reasons why I'd much rather people volunteer-roll skill checks, rather than waiting for me to ask for them. If you think you [I]might[/I] need a skill check, roll it! If I don't think the thing you're doing would need a skill check, well then, the dc was probably zero and you will succeed. (Or if you rolled low, I might make you succeed and throw in a story-based complication, or a fluffy failure while rewarding you with the equivalent of a success, or some other fun thing). Alright. It's a bit of a shame, because I find that when using maps, people tend to imagine an encounter as if they were some kind of godlike figure, looking down on the events, whereas, in a well-done descriptive game, people imagine the encounter through the [I]eyes[/I] of their character - where behind you might be blank, but in front of you has greater detail. Still, you're right, that might be too ambitious for PBP. I'll do my best to give you all the closest I can to the best-of-both-worlds. Maps it is. I'll be moving the maps to the IC thread in the future, then. (Before I do, any dissenting voices?) [/QUOTE]
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