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<blockquote data-quote="Celebrim" data-source="post: 4188441" data-attributes="member: 4937"><p>Based on the 4E design - quite a few. 4E classes are generally less generic than even 3E classes. Consider that you can't even play a necromancer, illusionist, or a summoner out of the box, that you need an as yet non-existant build to play a smart rogue, that you need possibly a whole other class to play a fighter who is an archer or one not wedded to heavy armor. Expect a huge proliferation in just the first year. In addition to probably a 10-12 more classes, expect to see at least 1-2 more build options for each base class (smart rogue, for example). Additionally, even though they've got 4 times as many feats as 3rd edition core, expect that to increase by 50% by the end of the first year. Additionally, expect another 30-40 paragon paths and another half-dozen epic destinies.</p><p></p><p>And that's just the first year. It will slow down a bit after that, but you should still expect 4-6 more base classes, 15-20 more paragon paths (we've seen how simple they are), and a slew of other stuff every year.</p><p></p><p>Whether this is insanely exciting and good or dreadful is a matter of personal preference.</p><p></p><p></p><p></p><p>Yes. That much has been obvious since the rogue preview came out months ago. And it wasn't necessarily obvious before that, but it was pretty much the implications of going to a 'at will'/'per encounter' magic system. As soon as you knew that, you knew that spell-casting classes would be restricted to little boxes of abilities. From there it wasn't really hard to imagine how the rest of the system would work.</p><p></p><p></p><p></p><p>LOL.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4188441, member: 4937"] Based on the 4E design - quite a few. 4E classes are generally less generic than even 3E classes. Consider that you can't even play a necromancer, illusionist, or a summoner out of the box, that you need an as yet non-existant build to play a smart rogue, that you need possibly a whole other class to play a fighter who is an archer or one not wedded to heavy armor. Expect a huge proliferation in just the first year. In addition to probably a 10-12 more classes, expect to see at least 1-2 more build options for each base class (smart rogue, for example). Additionally, even though they've got 4 times as many feats as 3rd edition core, expect that to increase by 50% by the end of the first year. Additionally, expect another 30-40 paragon paths and another half-dozen epic destinies. And that's just the first year. It will slow down a bit after that, but you should still expect 4-6 more base classes, 15-20 more paragon paths (we've seen how simple they are), and a slew of other stuff every year. Whether this is insanely exciting and good or dreadful is a matter of personal preference. Yes. That much has been obvious since the rogue preview came out months ago. And it wasn't necessarily obvious before that, but it was pretty much the implications of going to a 'at will'/'per encounter' magic system. As soon as you knew that, you knew that spell-casting classes would be restricted to little boxes of abilities. From there it wasn't really hard to imagine how the rest of the system would work. LOL. [/QUOTE]
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