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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4189127" data-attributes="member: 710"><p>You know, business reasons don't tell automatically if a decision is good or bad for the game as a game. Therefor, I tend to ignore any reasoning like "they are just doing it for the money", and try to discern th merits for the game as a game, not as a product.</p><p></p><p>Epic Tier vs More Classes effectively means depth vs. breadth. With the epic tier, people will be able to play longer campaigns with the same characters. If you're into that, the epic tier in the core books is a very good idea. They don't need more classes, since they can't even cover all of the existing ones.</p><p>There are also people that run only short campaigns. For them, more classes is usually better, since they will want to try out new things often. </p><p></p><p>Ultimately, I think the reason for going with Epic Tier instead of more classes can also be traced back to the fact that you'll never have enough classes. People will always be glad to try something new, and there's always one archetype around that could be implemented a little better with a new class instead of an existing class. But do people really want even more tiers/levels? </p><p>This way, we're guaranteed that every class will be useable in every tier. Even the new ones. If they instead put planned an Epic Level handbook at a later time, only classes covered by that book could be used in epic levels, and the rest had tto sit out or hope for a online version.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4189127, member: 710"] You know, business reasons don't tell automatically if a decision is good or bad for the game as a game. Therefor, I tend to ignore any reasoning like "they are just doing it for the money", and try to discern th merits for the game as a game, not as a product. Epic Tier vs More Classes effectively means depth vs. breadth. With the epic tier, people will be able to play longer campaigns with the same characters. If you're into that, the epic tier in the core books is a very good idea. They don't need more classes, since they can't even cover all of the existing ones. There are also people that run only short campaigns. For them, more classes is usually better, since they will want to try out new things often. Ultimately, I think the reason for going with Epic Tier instead of more classes can also be traced back to the fact that you'll never have enough classes. People will always be glad to try something new, and there's always one archetype around that could be implemented a little better with a new class instead of an existing class. But do people really want even more tiers/levels? This way, we're guaranteed that every class will be useable in every tier. Even the new ones. If they instead put planned an Epic Level handbook at a later time, only classes covered by that book could be used in epic levels, and the rest had tto sit out or hope for a online version. [/QUOTE]
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