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General Tabletop Discussion
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Block, Dodge, and Armor as DR
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<blockquote data-quote="RangerWickett" data-source="post: 8415374" data-attributes="member: 63"><p>I played a campaign of Conan d20. The mechanics . . . worked. We laughed a bit at some of the oddities, but overall it was okay. I mean, there was the scene where we pissed off a cult, and we literally had to kill 100 people to escape the temple, which was possible because most of their attacks didn't overcome our DR. But that stuff was balanced out by the eldritch god we called the Scorptopus, which was a creature made up solely of segmented tentacles ending in scorpion stingers, which had DR that we could barely bypass. We killed it by fleeing into a vertical shaft, clambering up for our lives as it squeezed up after us, and when we were 100 feet up, the highest-HP member of the party dropped on it with a spear, since the GM let the 'set a spear against a charge to double damage' rule apply to the falling damage the Scorptopus took.</p><p></p><p>I went through a couple characters. My final one was basically Danny Trejo's Machete. Quick-draw, two-weapon fighting, and the maneuver where you stab someone and leave the weapon in them so they take bleed damage every time they act.</p><p></p><p>We ended up dying because we tried to sell a magical orb that held a two-headed tyrannosaur in stasis, and the sorcerer who was our buyer had a traitorous apprentice who wanted our help to kill his master. Well, in Conan, it turns out that when spellcasters die with unused spell slots, the magic explodes outward.</p><p></p><p>And there were five apprentices. When the first one went down, the chain reaction obliterated us all.</p><p></p><p>It was a fun campaign.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8415374, member: 63"] I played a campaign of Conan d20. The mechanics . . . worked. We laughed a bit at some of the oddities, but overall it was okay. I mean, there was the scene where we pissed off a cult, and we literally had to kill 100 people to escape the temple, which was possible because most of their attacks didn't overcome our DR. But that stuff was balanced out by the eldritch god we called the Scorptopus, which was a creature made up solely of segmented tentacles ending in scorpion stingers, which had DR that we could barely bypass. We killed it by fleeing into a vertical shaft, clambering up for our lives as it squeezed up after us, and when we were 100 feet up, the highest-HP member of the party dropped on it with a spear, since the GM let the 'set a spear against a charge to double damage' rule apply to the falling damage the Scorptopus took. I went through a couple characters. My final one was basically Danny Trejo's Machete. Quick-draw, two-weapon fighting, and the maneuver where you stab someone and leave the weapon in them so they take bleed damage every time they act. We ended up dying because we tried to sell a magical orb that held a two-headed tyrannosaur in stasis, and the sorcerer who was our buyer had a traitorous apprentice who wanted our help to kill his master. Well, in Conan, it turns out that when spellcasters die with unused spell slots, the magic explodes outward. And there were five apprentices. When the first one went down, the chain reaction obliterated us all. It was a fun campaign. [/QUOTE]
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