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Blocking Movement of Large Monsters
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<blockquote data-quote="Doctor Proctor" data-source="post: 4543950" data-attributes="member: 78547"><p>As a Fighter myself, let me explain what would happen.</p><p></p><p>If the Solo creature that you had surrounded was marked, then the Fighter can do several things to him. If he attempts to shift, the Fighter gets an immediate interrupt attack in the form of a basic melee attack. This attack will not stop the movement of the monster, and it does not add the Wis mod to it's roll. If the Solo were instead to try and attack a PC <em>other than</em> the Fighter, then the Fighter will also get an immediate interrupt attack in the form of a basic melee attack.</p><p></p><p>The key thing to remember here though is that a PC only gets one immediate interrupt attack per round. So, if we go with Rafe's suggestion and have the monster spend an action point to really pound someone, then he will only suffer one melee basic attack from the Fighter and a -2 to hit. For a Solo creature, this shouldn't be that hard to soak up. If the person on the receiving end is a Wizard or Rouge though? They might not survive that double whallop, and even if they do, there's a good chance that it might bloody them.</p><p></p><p>Plus, Solo and Elite monsters should have a lot of other abilities besides just hitting someone, right? What if the monster has a push attack? He can push any one of those PC's out of the way and then be able to move unimpeded...provided he takes the OA's of course.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4543950, member: 78547"] As a Fighter myself, let me explain what would happen. If the Solo creature that you had surrounded was marked, then the Fighter can do several things to him. If he attempts to shift, the Fighter gets an immediate interrupt attack in the form of a basic melee attack. This attack will not stop the movement of the monster, and it does not add the Wis mod to it's roll. If the Solo were instead to try and attack a PC [I]other than[/I] the Fighter, then the Fighter will also get an immediate interrupt attack in the form of a basic melee attack. The key thing to remember here though is that a PC only gets one immediate interrupt attack per round. So, if we go with Rafe's suggestion and have the monster spend an action point to really pound someone, then he will only suffer one melee basic attack from the Fighter and a -2 to hit. For a Solo creature, this shouldn't be that hard to soak up. If the person on the receiving end is a Wizard or Rouge though? They might not survive that double whallop, and even if they do, there's a good chance that it might bloody them. Plus, Solo and Elite monsters should have a lot of other abilities besides just hitting someone, right? What if the monster has a push attack? He can push any one of those PC's out of the way and then be able to move unimpeded...provided he takes the OA's of course. [/QUOTE]
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Community
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Blocking Movement of Large Monsters
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