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*Pathfinder & Starfinder
Blog: Background and Themes a closer look.
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<blockquote data-quote="Kannik" data-source="post: 5886551" data-attributes="member: 984"><p>This, on many levels, makes me do a happy dance. To finally decouple the way one deals with encounters/challenges (class: martial mastery, divine radience, arcane wrangling, etc) with who one is in the world and one's "profession" is golden. To no longer need to pick up unwanted trappings just to get a way to work in combat is a welcome change to me. And the reverse too -- a whole party of wilderness warriors can pick the "Ranger" theme/background and get the skills and abilities to live in the wilderness sucessfully, while still allowing one to be a priest, one to be a sword wielder, two to be archers, and the last who wrangles the spirits of nature. Awesome.</p><p></p><p>On the other hand, some of what's written makes me do a sad dance. If both of these are just a prechosen package of things anyone could pick, well, that's not as nifty. Built-in flavour, yes, but not as exciting. I would like to see every background and every theme have some unique ability tied to them -- it doesn't have to be powerful, just something nifty to help cement that flavour. </p><p></p><p>In my Trades and Professions supplement the trade skills give the player not necessarily more power (certainly not in combat) but plenty of interesting knowledge and interesting and creative ways of using the skill and knowledge to boost little bits of exploration, interaction and other bits of the game. That's the kind of fun I'd like to see included in Themes and Backgrounds.</p><p></p><p>Overall though, colour me intrigued and interested!</p><p></p><p>peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 5886551, member: 984"] This, on many levels, makes me do a happy dance. To finally decouple the way one deals with encounters/challenges (class: martial mastery, divine radience, arcane wrangling, etc) with who one is in the world and one's "profession" is golden. To no longer need to pick up unwanted trappings just to get a way to work in combat is a welcome change to me. And the reverse too -- a whole party of wilderness warriors can pick the "Ranger" theme/background and get the skills and abilities to live in the wilderness sucessfully, while still allowing one to be a priest, one to be a sword wielder, two to be archers, and the last who wrangles the spirits of nature. Awesome. On the other hand, some of what's written makes me do a sad dance. If both of these are just a prechosen package of things anyone could pick, well, that's not as nifty. Built-in flavour, yes, but not as exciting. I would like to see every background and every theme have some unique ability tied to them -- it doesn't have to be powerful, just something nifty to help cement that flavour. In my Trades and Professions supplement the trade skills give the player not necessarily more power (certainly not in combat) but plenty of interesting knowledge and interesting and creative ways of using the skill and knowledge to boost little bits of exploration, interaction and other bits of the game. That's the kind of fun I'd like to see included in Themes and Backgrounds. Overall though, colour me intrigued and interested! peace, Kannik [/QUOTE]
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