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General Tabletop Discussion
*Pathfinder & Starfinder
Blog: Background and Themes a closer look.
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<blockquote data-quote="grimslade" data-source="post: 5886763" data-attributes="member: 6061"><p><strong>Themes and Backgrounds</strong></p><p></p><p>I like this. I like the chunky breakdown between 'Class only at my table' to 'backgrounds and themes but no subs' to 'mix and match what you like'. You can have a BECMI/OSRIC style player sit at a table with CharOp 3.x masters and new players playing the same game. It also seems to place character creation back to a logical grouping. It also lends itself to being a campaign specific style of Character Creation. </p><p></p><p>The proof is in the eating, if there is imbalance or sucker choices that Monte was a fan of in the creation of 3E, this will be so much wasted paper as folks separate the wheat from the chaff. </p><p></p><p>The Prestige Theme at 6th level points to a different break up of tiers from 4E. Maybe hearkening back to BECMI style of tier definition. </p><p></p><p>1-5 level beginner/basic/OSRIC tier, Single attacks, limited AoE, small healing lower magic item abilities</p><p></p><p>6-10 Prestige tier, new theme to add feats/ feat paths, multiple attacks, Save or Suck, AoE begins to grow, basic tier enemies become minion like, flight and teleport appear</p><p></p><p>11-15 Paragon tier, Name levels! Divergent paths Kingdom/legacy management vs. higher powered dungeon crawls </p><p></p><p>16-20 Planar tier, 20 silver a day tours of Sigil and City of Bronze</p><p></p><p>20+ Epic Tier, tell Orcus his mother was bit clingy last night and a terrible breakfast cook.</p></blockquote><p></p>
[QUOTE="grimslade, post: 5886763, member: 6061"] [b]Themes and Backgrounds[/b] I like this. I like the chunky breakdown between 'Class only at my table' to 'backgrounds and themes but no subs' to 'mix and match what you like'. You can have a BECMI/OSRIC style player sit at a table with CharOp 3.x masters and new players playing the same game. It also seems to place character creation back to a logical grouping. It also lends itself to being a campaign specific style of Character Creation. The proof is in the eating, if there is imbalance or sucker choices that Monte was a fan of in the creation of 3E, this will be so much wasted paper as folks separate the wheat from the chaff. The Prestige Theme at 6th level points to a different break up of tiers from 4E. Maybe hearkening back to BECMI style of tier definition. 1-5 level beginner/basic/OSRIC tier, Single attacks, limited AoE, small healing lower magic item abilities 6-10 Prestige tier, new theme to add feats/ feat paths, multiple attacks, Save or Suck, AoE begins to grow, basic tier enemies become minion like, flight and teleport appear 11-15 Paragon tier, Name levels! Divergent paths Kingdom/legacy management vs. higher powered dungeon crawls 16-20 Planar tier, 20 silver a day tours of Sigil and City of Bronze 20+ Epic Tier, tell Orcus his mother was bit clingy last night and a terrible breakfast cook. [/QUOTE]
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