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*Pathfinder & Starfinder
Blog: Background and Themes a closer look.
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<blockquote data-quote="UngeheuerLich" data-source="post: 5887160" data-attributes="member: 59057"><p>Actually, when I think about it, this system resembles 4e quite a bit:</p><p></p><p>Themes play the role of builds. But with two advantages:</p><p></p><p>1. They have more mechanical meanings: if you chose one, you get those features by default. You can just take a theme and don´t worry: the builds in 4e were meaningless. You still had to pick powers and find out yourself, which powers were meant for which theme. Essential subclasses were what builds should have been from the beginning.</p><p></p><p>2. Themes combine paragon paths, themes, builds and prestige classes:</p><p>You can chose themes at different points. You can specialize or broaden your spectrum. Themes of a single class will hopefully fit together.</p><p>In 4e words, i hope in 5e it will be possible to either go fighter(slayer/epic slayer) or fighter(slayer/knight) or even fighter(slayer/hunter).</p><p></p><p>Add in multiclassing, and your character could fit very much any concept you like, without destroying the class based design and I am getting really enthusiastic about that as a 4e, 3e and 2e fan.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5887160, member: 59057"] Actually, when I think about it, this system resembles 4e quite a bit: Themes play the role of builds. But with two advantages: 1. They have more mechanical meanings: if you chose one, you get those features by default. You can just take a theme and don´t worry: the builds in 4e were meaningless. You still had to pick powers and find out yourself, which powers were meant for which theme. Essential subclasses were what builds should have been from the beginning. 2. Themes combine paragon paths, themes, builds and prestige classes: You can chose themes at different points. You can specialize or broaden your spectrum. Themes of a single class will hopefully fit together. In 4e words, i hope in 5e it will be possible to either go fighter(slayer/epic slayer) or fighter(slayer/knight) or even fighter(slayer/hunter). Add in multiclassing, and your character could fit very much any concept you like, without destroying the class based design and I am getting really enthusiastic about that as a 4e, 3e and 2e fan. [/QUOTE]
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