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General Tabletop Discussion
*Pathfinder & Starfinder
Blog: Background and Themes a closer look.
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<blockquote data-quote="Crazy Jerome" data-source="post: 5887731" data-attributes="member: 54877"><p>It's possible that themes and backgrounds so used free up some design space for classes to be more specialized than we would otherwise think. For example (and not my favorite choice, but you work with what you have), perhaps there being backgrounds and themes to handle woodsman, archery, etc. means that the ranger can be "fighter/druid w/ animal companion and favored enemies". </p><p> </p><p>It's also possible that the new elements deliver slices of classes without being an efficient way to totally replicate that class. For example, if the stereotypical Basic D&D fighter is made by fighter class + solider theme + some appropriate background, then perhaps there is some overlap between fighter and soldier that is stacking, which is what makes this guy fit the stereotype. Yet, there is a lot more attached to fighter than soldier. So if all you want it to grab a weapon and armor proficiency, and maybe some slightly better melee skills, soldier is sufficient. But if you want everything the fighter offers, you are better off to multiclass than to copy the fighter slowly via themes.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5887731, member: 54877"] It's possible that themes and backgrounds so used free up some design space for classes to be more specialized than we would otherwise think. For example (and not my favorite choice, but you work with what you have), perhaps there being backgrounds and themes to handle woodsman, archery, etc. means that the ranger can be "fighter/druid w/ animal companion and favored enemies". It's also possible that the new elements deliver slices of classes without being an efficient way to totally replicate that class. For example, if the stereotypical Basic D&D fighter is made by fighter class + solider theme + some appropriate background, then perhaps there is some overlap between fighter and soldier that is stacking, which is what makes this guy fit the stereotype. Yet, there is a lot more attached to fighter than soldier. So if all you want it to grab a weapon and armor proficiency, and maybe some slightly better melee skills, soldier is sufficient. But if you want everything the fighter offers, you are better off to multiclass than to copy the fighter slowly via themes. [/QUOTE]
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Blog: Background and Themes a closer look.
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