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*Pathfinder & Starfinder
Blog: Background and Themes a closer look.
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<blockquote data-quote="GSHamster" data-source="post: 5887796" data-attributes="member: 20187"><p>Two thoughts:</p><p></p><p>First, I think a lot of the more experienced players are underestimating the value of pre-packaged feat sets. I'm currently trying out Eve Online, which has hundreds of skills which allow you to do stuff, and have prerequisites, and have levels from 1 to 5. They play the same role in the game as D&D feats.</p><p></p><p>Eve Online has "Certificates" which are combinations of skills. For example, there's a Basic Gunnery certificate, and an Advanced Mining certificate, etc. These certificates are a godsend for me as a new player as they provide a good path of skills to work towards. More advanced players use external programs to lay out their skill training towards specific goals, but certificates are very useful for the new player.</p><p></p><p>Second thought is that themes provide a very good vocabulary for the internet community to disseminate builds or parts of builds. Like, let's say the "WotC Archer" theme is not the best, and someone comes up with the "ENWorld Archer" theme. A new player or inexperienced player can use this theme just like the WotC version.</p><p></p><p>For them, it's the exact same process, only the source of the theme is different. There's nothing for the DM to adjudicate or worry about, because picking a theme from the internet is the exact same as doing manual feat selection. As well, experienced players can find themes for their less-savvy brethren online, and it's presented to the end player in the exact same way.</p><p></p><p>This is the reason why having bonuses for either choosing a prepackaged themes or doing a manual build is a bad idea. Bonuses for prepackaged themes means that internet builds don't work or people put their own unbalanced bonuses, and that makes life hard for the DM to judge where this net theme is overpowered or okay. Bonuses for manual themes allows people to copy net themes and get a bonus they do not really deserve.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 5887796, member: 20187"] Two thoughts: First, I think a lot of the more experienced players are underestimating the value of pre-packaged feat sets. I'm currently trying out Eve Online, which has hundreds of skills which allow you to do stuff, and have prerequisites, and have levels from 1 to 5. They play the same role in the game as D&D feats. Eve Online has "Certificates" which are combinations of skills. For example, there's a Basic Gunnery certificate, and an Advanced Mining certificate, etc. These certificates are a godsend for me as a new player as they provide a good path of skills to work towards. More advanced players use external programs to lay out their skill training towards specific goals, but certificates are very useful for the new player. Second thought is that themes provide a very good vocabulary for the internet community to disseminate builds or parts of builds. Like, let's say the "WotC Archer" theme is not the best, and someone comes up with the "ENWorld Archer" theme. A new player or inexperienced player can use this theme just like the WotC version. For them, it's the exact same process, only the source of the theme is different. There's nothing for the DM to adjudicate or worry about, because picking a theme from the internet is the exact same as doing manual feat selection. As well, experienced players can find themes for their less-savvy brethren online, and it's presented to the end player in the exact same way. This is the reason why having bonuses for either choosing a prepackaged themes or doing a manual build is a bad idea. Bonuses for prepackaged themes means that internet builds don't work or people put their own unbalanced bonuses, and that makes life hard for the DM to judge where this net theme is overpowered or okay. Bonuses for manual themes allows people to copy net themes and get a bonus they do not really deserve. [/QUOTE]
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