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Blog: Background and Themes a closer look.
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<blockquote data-quote="Ratskinner" data-source="post: 5887900" data-attributes="member: 6688937"><p>I would say two things:</p><p></p><p>First, if you turn off the options, you should be warned/prepared/instructed in the DMG to allow for a lot of creativity using ability checks, rather than the pre-def skills, feats, and maneuvers.</p><p></p><p>Secondly, it might be hard to come up with that number to add, if you lose a lot of flexibility/options in the process. That is, that could be a highly campaign-dependent number. My game works fine with a +1, some other guy's needs a +3, and someone else needs a +1/3 levels. Compensating for a theme or feat that yields +1d6 damage under condition X depends on how often condition X happens.</p><p></p><p>Then again, its really hard to say much without knowing the rules.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5887900, member: 6688937"] I would say two things: First, if you turn off the options, you should be warned/prepared/instructed in the DMG to allow for a lot of creativity using ability checks, rather than the pre-def skills, feats, and maneuvers. Secondly, it might be hard to come up with that number to add, if you lose a lot of flexibility/options in the process. That is, that could be a highly campaign-dependent number. My game works fine with a +1, some other guy's needs a +3, and someone else needs a +1/3 levels. Compensating for a theme or feat that yields +1d6 damage under condition X depends on how often condition X happens. Then again, its really hard to say much without knowing the rules. [/QUOTE]
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