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Blog: Background and Themes a closer look.
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<blockquote data-quote="GX.Sigma" data-source="post: 5888077" data-attributes="member: 6690511"><p>That's kind of what I'm saying. I'm not saying there won't be feats, but that a "feat" will be redefined as a "theme benefit," and will only exist as part of what a specific theme is. Some feats might be shared--Power Attack is Power Attack, but maybe more than one theme gets Power Attack. Basically what I'm seeing is something like this:</p><p></p><p>...</p><p></p><p><strong>Slayer</strong></p><p><strong></strong>You are a master of melee weapon combat. Whether sword or axe or mace, your mastery is all-reaching.</p><p><em>Benefits:</em></p><p></p><ol> <li data-xf-list-type="ol"><strong>Power Attack</strong>: Once per turn, you can take a -2 penalty to the attack roll of any melee attack to gain a +2 power bonus to the damage roll.</li> <li data-xf-list-type="ol"><strong>Combat Prowess:</strong> You gain a +1 feat bonus to combat maneuver attack rolls.</li> <li data-xf-list-type="ol"><strong>Improved Critical:</strong> Your critical threat range is doubled.</li> </ol><p></p><p></p><p><strong>Defender</strong></p><p>You shield your allies by creating an un-ignorable threat to all who would strike your friends.</p><p><em>Benefits:</em></p><p></p><ol> <li data-xf-list-type="ol"><strong>Defender Aura</strong>: All adjacent enemies take a -2 morale penalty to attack rolls that don't include you as a target.</li> <li data-xf-list-type="ol"><strong>Improved Defenses:</strong> You gain a +1 feat bonus to AC, and you gain a +1 feat bonus to STR and CON saving throws.</li> <li data-xf-list-type="ol"><strong>Attack of Opportunity:</strong> Whenever an enemy leaves a space threatened by your <em>Defender Aura</em>, you may make a melee basic attack against that enemy as an instant interrupt.</li> </ol><p></p><p></p><p><strong>Weaponmaster</strong></p><p>You have chosen to specialize in one weapon.</p><p><em>Benefits:</em></p><p></p><ol> <li data-xf-list-type="ol"><strong>Weapon Mastery:</strong> You gain a +1 feat bonus to attacks made with a chosen simple, martial, or exotic weapon. You gain proficiency with that weapon if you don't already have it.</li> <li data-xf-list-type="ol"><strong>Weapon Expertise:</strong> You gain a +2 feat bonus to combat maneuver rolls made with your <em>Weapon Mastery</em> weapon.</li> <li data-xf-list-type="ol"><strong>Weapon Focus:</strong> You gain a +1 feat bonus to damage rolls with your <em>Weapon Mastery</em> weapon.</li> </ol><p><em>Special:</em> You may take this theme more than once. Each time, you may choose a different weapon.</p><p></p><p></p><p></p><p><strong>Avenger</strong></p><p><strong></strong>Your oaths bring divine wrath upon the enemies of your god.</p><p><em>Benefits:</em></p><p><em></em></p><ol> <li data-xf-list-type="ol"><strong>Oath of Enmity</strong>: As a free action, you can choose any enemy within 50 ft. When you make a melee attack against the target, you may roll twice and take the better result. You cannot choose another target until the target is defeated, or the end of the encounter.</li> <li data-xf-list-type="ol"><strong>Power Attack:</strong> Once per turn, you can take a -2 penalty to the attack roll of any melee attack to gain a +2 power bonus to the damage roll.</li> <li data-xf-list-type="ol"><strong>Radiant Vengeance:</strong> You gain a +2 divinity bonus to damage rolls against your <em>Oath of Enmity</em> target.</li> </ol><p></p><p></p><p></p><p><strong> Cross-Theme Feats</strong></p><p>With your DM's permission, you may swap a feat from your chosen theme for a feat from another theme.</p><p></p><p></p><p><strong>Custom Theme</strong></p><p>With your DM's permission, you may create a custom theme by choosing three feats, which can be from any theme(s).</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 5888077, member: 6690511"] That's kind of what I'm saying. I'm not saying there won't be feats, but that a "feat" will be redefined as a "theme benefit," and will only exist as part of what a specific theme is. Some feats might be shared--Power Attack is Power Attack, but maybe more than one theme gets Power Attack. Basically what I'm seeing is something like this: ... [B]Slayer [/B]You are a master of melee weapon combat. Whether sword or axe or mace, your mastery is all-reaching. [I]Benefits:[/I] [LIST=1] [*][B]Power Attack[/B]: Once per turn, you can take a -2 penalty to the attack roll of any melee attack to gain a +2 power bonus to the damage roll. [*][B]Combat Prowess:[/B] You gain a +1 feat bonus to combat maneuver attack rolls. [*][B]Improved Critical:[/B] Your critical threat range is doubled. [/LIST] [B]Defender[/B] You shield your allies by creating an un-ignorable threat to all who would strike your friends. [I]Benefits:[/I] [LIST=1] [*][B]Defender Aura[/B]: All adjacent enemies take a -2 morale penalty to attack rolls that don't include you as a target. [*][B]Improved Defenses:[/B] You gain a +1 feat bonus to AC, and you gain a +1 feat bonus to STR and CON saving throws. [*][B]Attack of Opportunity:[/B] Whenever an enemy leaves a space threatened by your [I]Defender Aura[/I], you may make a melee basic attack against that enemy as an instant interrupt. [/LIST] [B]Weaponmaster[/B] You have chosen to specialize in one weapon. [I]Benefits:[/I] [LIST=1] [*][B]Weapon Mastery:[/B] You gain a +1 feat bonus to attacks made with a chosen simple, martial, or exotic weapon. You gain proficiency with that weapon if you don't already have it. [*][B]Weapon Expertise:[/B] You gain a +2 feat bonus to combat maneuver rolls made with your [I]Weapon Mastery[/I] weapon. [*][B]Weapon Focus:[/B] You gain a +1 feat bonus to damage rolls with your [I]Weapon Mastery[/I] weapon. [/LIST] [I]Special:[/I] You may take this theme more than once. Each time, you may choose a different weapon. [B]Avenger [/B]Your oaths bring divine wrath upon the enemies of your god. [I]Benefits: [/I] [LIST=1] [*][B]Oath of Enmity[/B]: As a free action, you can choose any enemy within 50 ft. When you make a melee attack against the target, you may roll twice and take the better result. You cannot choose another target until the target is defeated, or the end of the encounter. [*][B]Power Attack:[/B] Once per turn, you can take a -2 penalty to the attack roll of any melee attack to gain a +2 power bonus to the damage roll. [*][B]Radiant Vengeance:[/B] You gain a +2 divinity bonus to damage rolls against your [I]Oath of Enmity[/I] target. [/LIST] [B] Cross-Theme Feats[/B] With your DM's permission, you may swap a feat from your chosen theme for a feat from another theme. [B]Custom Theme[/B] With your DM's permission, you may create a custom theme by choosing three feats, which can be from any theme(s). [/QUOTE]
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