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Blog of Holding Takes on Treasure Distribution and 1 XP/1 GP
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<blockquote data-quote="SilverfireSage" data-source="post: 6464920" data-attributes="member: 6778313"><p>I'm honestly rather confused as to why people want this as an option. For starters, it doesn't really make a lot of sense in the context of the world. As warmaster horus said, what happens when the treasure is all gone? What happens if the monster you fight doesn't collect treasure, like a yeti or a rust monster? XP is nice because it's a reward that you always get if you're successful, and the reason is right in its name. Youre not gaining knowledge to become more powerful by collecting gold pieces. You do it by experiencing the fight or the stealth or the social interaction. I mean, if this was the case, the lords of water deep should all be in the epic levels by now, and Bill Gates would be a god!</p></blockquote><p></p>
[QUOTE="SilverfireSage, post: 6464920, member: 6778313"] I'm honestly rather confused as to why people want this as an option. For starters, it doesn't really make a lot of sense in the context of the world. As warmaster horus said, what happens when the treasure is all gone? What happens if the monster you fight doesn't collect treasure, like a yeti or a rust monster? XP is nice because it's a reward that you always get if you're successful, and the reason is right in its name. Youre not gaining knowledge to become more powerful by collecting gold pieces. You do it by experiencing the fight or the stealth or the social interaction. I mean, if this was the case, the lords of water deep should all be in the epic levels by now, and Bill Gates would be a god! [/QUOTE]
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Blog of Holding Takes on Treasure Distribution and 1 XP/1 GP
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