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Blog: Paladin vs. Cleric, fight!
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<blockquote data-quote="kevtar" data-source="post: 5886021" data-attributes="member: 27098"><p>I love the <em>idea </em>of a paladin being the master of mounted combat, but as people have mentioned, it doesn't always pan out well in actual game play. I think I'd like the "mounted combat" paladin to be a theme.</p><p></p><p>While Paladins were the military arm of Christianity in Charlemagne's court, I'm not real crazy about calling them crusaders - that's just a really politically charged term (for me at least). I think I'd rather stick with paladin.</p><p></p><p>As far as what features paladins should have, I'd be open to a list of new ideas and to have those exist in an upcoming poll, but I couldn't think of any while reading the blog post. As far as features, here are a few things I think are appropriate:</p><p></p><p><strong>Lay on hands</strong></p><p></p><p><strong>Smite </strong>(but maybe it could be smite foe & not necessarily smite evil, i.e. smite anything that is an obstacle to the paladin completing a quest or protecting someone).</p><p></p><p><strong>Bonuses to saves, resistances or damage reduction</strong> (there should be something about a paladin that makes him/her hard to put down. For example Lancelot in the old 1960s musical Camelot. His strength and skill came from his virtue and faith. He couldn't be defeated and he even raised a man from the dead, lol. I'm not arguing that a paladin needs to be religious per se, but there should be something about the paladin's commitment to an ideal, his/her uncompromisable integrity, that should be communicated in some kind of game mechanical (in addition to the player's RPing).</p><p></p><p><strong>Detect "X"</strong> Where "X" is either evil, or the object of a paladin's quest, or the BBEG he/she is sworn to defeat, maybe even it's the person the paladin is sworn to defend - but in any case, I'm partial to the idea of having the paladin open to "revelation" if you will - but not necessarily in a religious sense.</p></blockquote><p></p>
[QUOTE="kevtar, post: 5886021, member: 27098"] I love the [I]idea [/I]of a paladin being the master of mounted combat, but as people have mentioned, it doesn't always pan out well in actual game play. I think I'd like the "mounted combat" paladin to be a theme. While Paladins were the military arm of Christianity in Charlemagne's court, I'm not real crazy about calling them crusaders - that's just a really politically charged term (for me at least). I think I'd rather stick with paladin. As far as what features paladins should have, I'd be open to a list of new ideas and to have those exist in an upcoming poll, but I couldn't think of any while reading the blog post. As far as features, here are a few things I think are appropriate: [B]Lay on hands[/B] [B]Smite [/B](but maybe it could be smite foe & not necessarily smite evil, i.e. smite anything that is an obstacle to the paladin completing a quest or protecting someone). [B]Bonuses to saves, resistances or damage reduction[/b] (there should be something about a paladin that makes him/her hard to put down. For example Lancelot in the old 1960s musical Camelot. His strength and skill came from his virtue and faith. He couldn't be defeated and he even raised a man from the dead, lol. I'm not arguing that a paladin needs to be religious per se, but there should be something about the paladin's commitment to an ideal, his/her uncompromisable integrity, that should be communicated in some kind of game mechanical (in addition to the player's RPing). [B]Detect "X"[/B] Where "X" is either evil, or the object of a paladin's quest, or the BBEG he/she is sworn to defeat, maybe even it's the person the paladin is sworn to defend - but in any case, I'm partial to the idea of having the paladin open to "revelation" if you will - but not necessarily in a religious sense. [/QUOTE]
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