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Blog: Paladin vs. Cleric, fight!
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<blockquote data-quote="KidSnide" data-source="post: 5886842" data-attributes="member: 54710"><p>I think this is wrong in the details (alignment restrictions limit too much, as LG is just one example of a paladin), but right in the general concept. The paladin's commitment is the key story element that distinguishes a paladin from a fighter-cleric. </p><p></p><p>Of course, the commitment (or oath, or crusade, or other holy obligation) is far more about the concept than the mechanics. 50% of what a paladin does is tied up in being a pretty damn good warrior, and 25% of what a paladin does is tied up in divine powers that could probably be shared with the cleric class. (In the same way a ranger is 50% fighter and 25% skill-rogue.). The remaining quarter of the paladin is what makes the class unique, and it should be tied up with the paladin's commitment. In this way, the class is like the Champion from Arcana Unearthed, or the Cavalier from Essentials. The traditional Galahad powers would be tied to a traditional lawful good style commitment, but other types of commitments could be tied to other sets of thematically appropriate abilities.</p><p></p><p>Maybe paladins have commitments (not a good name, btw) in the same way that clerics and priests would have domains? Or, maybe a paladin gets a commitment and a domain, or gets to choose one or the other. Today's blog suggests that domains are themes, so it could be a wholly separate mechanic.</p><p></p><p>But to sum up - any divine class can smite or protect. It's the sacrifice, oath or commitment that makes a paladin different from the fighter or cleric.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5886842, member: 54710"] I think this is wrong in the details (alignment restrictions limit too much, as LG is just one example of a paladin), but right in the general concept. The paladin's commitment is the key story element that distinguishes a paladin from a fighter-cleric. Of course, the commitment (or oath, or crusade, or other holy obligation) is far more about the concept than the mechanics. 50% of what a paladin does is tied up in being a pretty damn good warrior, and 25% of what a paladin does is tied up in divine powers that could probably be shared with the cleric class. (In the same way a ranger is 50% fighter and 25% skill-rogue.). The remaining quarter of the paladin is what makes the class unique, and it should be tied up with the paladin's commitment. In this way, the class is like the Champion from Arcana Unearthed, or the Cavalier from Essentials. The traditional Galahad powers would be tied to a traditional lawful good style commitment, but other types of commitments could be tied to other sets of thematically appropriate abilities. Maybe paladins have commitments (not a good name, btw) in the same way that clerics and priests would have domains? Or, maybe a paladin gets a commitment and a domain, or gets to choose one or the other. Today's blog suggests that domains are themes, so it could be a wholly separate mechanic. But to sum up - any divine class can smite or protect. It's the sacrifice, oath or commitment that makes a paladin different from the fighter or cleric. -KS [/QUOTE]
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