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Blog: Paladin vs. Cleric, fight!
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<blockquote data-quote="grimslade" data-source="post: 5888945" data-attributes="member: 6061"><p>In light of the latest Legend and Lore on Clerics design view, I think their will be plenty of customization of the paladin through themes and backgrounds from Galahad to Batman.</p><p>The paladin class will be a holy warrior, but what does that mean in game terms?</p><p> -poke-mount? spells? smite? evil radar? Lay on Hands? Protection from fear? Immune to disease natural and magical? turn undead? </p><p></p><p>I would like to see the 'mounted' portion go away. No more Poke-mount or horsey ally in the class. It is too campaign specific and a liability in dungeons. It is a perfect option for a theme.</p><p></p><p>I would like to see spell casting and spell lists go away for paladins. A paladin should have divine magic effects but not spells. Smite is a good example, a holy charged smack down of the paladins foe. Detect Evil should be toned down but is an iconic ability. Even if the paladin is broadened to many alignments like in 4E there should be a variant of Detect Opposite morality, neutral paladins can choose an opposite ethos to detect. Bonus to fear checks? Immunity or bonus to saves vs disease? Are these necessary? They are evocative of purity and bravery, but most adventurers are considered brave if a bit impure. I say dump them. Turn Undead? Only good reanimated corpse is a de-animated corpse via repeated contact with a sanctified weapon. No to turn undead, but perfect for the Undead Slayer theme. "The power of Vecna compels you!" heh.</p><p></p><p>So a paladin should fight as well as a fighter but use spell like or innate abilities to achieve this. Maybe they piggy back on both cleric and fighter systems. 1 martial maneuver and one spell ability. Lay on Hands and Detect EVIL!!!! are too iconic to drop.</p></blockquote><p></p>
[QUOTE="grimslade, post: 5888945, member: 6061"] In light of the latest Legend and Lore on Clerics design view, I think their will be plenty of customization of the paladin through themes and backgrounds from Galahad to Batman. The paladin class will be a holy warrior, but what does that mean in game terms? -poke-mount? spells? smite? evil radar? Lay on Hands? Protection from fear? Immune to disease natural and magical? turn undead? I would like to see the 'mounted' portion go away. No more Poke-mount or horsey ally in the class. It is too campaign specific and a liability in dungeons. It is a perfect option for a theme. I would like to see spell casting and spell lists go away for paladins. A paladin should have divine magic effects but not spells. Smite is a good example, a holy charged smack down of the paladins foe. Detect Evil should be toned down but is an iconic ability. Even if the paladin is broadened to many alignments like in 4E there should be a variant of Detect Opposite morality, neutral paladins can choose an opposite ethos to detect. Bonus to fear checks? Immunity or bonus to saves vs disease? Are these necessary? They are evocative of purity and bravery, but most adventurers are considered brave if a bit impure. I say dump them. Turn Undead? Only good reanimated corpse is a de-animated corpse via repeated contact with a sanctified weapon. No to turn undead, but perfect for the Undead Slayer theme. "The power of Vecna compels you!" heh. So a paladin should fight as well as a fighter but use spell like or innate abilities to achieve this. Maybe they piggy back on both cleric and fighter systems. 1 martial maneuver and one spell ability. Lay on Hands and Detect EVIL!!!! are too iconic to drop. [/QUOTE]
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