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Blog: Paladin vs. Cleric, fight!
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<blockquote data-quote="GM Dave" data-source="post: 5893816" data-attributes="member: 6687992"><p>Which I find funny, again, as Smoke Powder has been in Forgotten Realms as long as the Spell Jammer setting if not earlier. The 1st ed DnD DMG has rules on Six Shooters and Sorcery. The 2nd ed rules has several alternative time frame campaign books (The Green Set like A Mighty Fortress) that cover periods of Rennaisance and Age of Sail with rules for gun powder in DnD.</p><p></p><p>I've several times had players playing their Hippo Humanoids and wielding Smoke Powder guns as Rogues or Fighters over the years.</p><p></p><p>The whole Blackmoor campaign featured 'Advanced Civilization' verses Magical Players.</p><p></p><p>DnD has had many cases of clockwork monsters included in its materials from Monster Manuels to Dragon and Dungeon articles.</p><p></p><p>Currently, my group doesn't even bat an eyeball when a player suggests playing a war-forged and was one of the more popular adoptions out of the Ebberon campaign to our later gaming.</p><p></p><p>Personally, I have a few criticisms of the FR that I would level in concern before bringing up war-forged and whether they had design space in that game (Kender and Tinker Gnomes are certainly more of a concern to me race wise and quite a few other things).</p><p></p><p>Personally, if they dropped Barbarian class and re-named it Berserker Class and then had 'Wilderness', 'Primitive', and 'Horse Lord' as Themes that could be applied to the Berserker class then I'd not bat an eye.</p><p></p><p>I'd point out that the Berserker was in Dragon magazines and being played by players like Gronards like me long before the first Barbarian Class was published (this is why Berserker is in Hackmaster 4e).</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5893816, member: 6687992"] Which I find funny, again, as Smoke Powder has been in Forgotten Realms as long as the Spell Jammer setting if not earlier. The 1st ed DnD DMG has rules on Six Shooters and Sorcery. The 2nd ed rules has several alternative time frame campaign books (The Green Set like A Mighty Fortress) that cover periods of Rennaisance and Age of Sail with rules for gun powder in DnD. I've several times had players playing their Hippo Humanoids and wielding Smoke Powder guns as Rogues or Fighters over the years. The whole Blackmoor campaign featured 'Advanced Civilization' verses Magical Players. DnD has had many cases of clockwork monsters included in its materials from Monster Manuels to Dragon and Dungeon articles. Currently, my group doesn't even bat an eyeball when a player suggests playing a war-forged and was one of the more popular adoptions out of the Ebberon campaign to our later gaming. Personally, I have a few criticisms of the FR that I would level in concern before bringing up war-forged and whether they had design space in that game (Kender and Tinker Gnomes are certainly more of a concern to me race wise and quite a few other things). Personally, if they dropped Barbarian class and re-named it Berserker Class and then had 'Wilderness', 'Primitive', and 'Horse Lord' as Themes that could be applied to the Berserker class then I'd not bat an eye. I'd point out that the Berserker was in Dragon magazines and being played by players like Gronards like me long before the first Barbarian Class was published (this is why Berserker is in Hackmaster 4e). [/QUOTE]
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