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Blog post - Adventure Design Elements: Beginnings
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<blockquote data-quote="Celtavian" data-source="post: 6696475" data-attributes="member: 5834"><p>I like to tie adventure beginnings to PC backgrounds. Once I've looked an adventure over, I deliver enough information about the setting and start of the adventure for the players to create a background that would fit the adventure. I find attempting to incorporate PCs into an adventure that starts in an area they wouldn't be in or that has goals the PC wouldn't pursue creates a problem for the DM before play starts. I feel you can eliminate any verisimilitude or motivational problems with an adventure by giving the PCs enough information for them to tie their background to the campaign location and goals. I've always felt this was an important, often overlooked, element when starting a new campaign or adventure. If a DM is planning to run a long-term campaign around a certain theme or location, ensuring the PCs backgrounds and goals fit the campaign provides them with a good reason for pursuing the campaign goals. </p><p></p><p>Some players become particularly unhappy if they create a character with a certain personality or background only to find themselves thrust into an adventure they doesn't fit their character concept such as a ruthless assassin thrust into an adventure where he must save the local peasantry. Or a paladin thrust into an adventure where he must work with a criminal gang against other criminals. Most players don't mind creating a character to fit a certain type of campaign as long as you give them sufficient information to do so. I certainly encourage a new DM to look over the beginning of an adventure and work with his players to help them create characters that will allow them to feel as though their investment in the campaign hooks would be a goal their character would participate in.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6696475, member: 5834"] I like to tie adventure beginnings to PC backgrounds. Once I've looked an adventure over, I deliver enough information about the setting and start of the adventure for the players to create a background that would fit the adventure. I find attempting to incorporate PCs into an adventure that starts in an area they wouldn't be in or that has goals the PC wouldn't pursue creates a problem for the DM before play starts. I feel you can eliminate any verisimilitude or motivational problems with an adventure by giving the PCs enough information for them to tie their background to the campaign location and goals. I've always felt this was an important, often overlooked, element when starting a new campaign or adventure. If a DM is planning to run a long-term campaign around a certain theme or location, ensuring the PCs backgrounds and goals fit the campaign provides them with a good reason for pursuing the campaign goals. Some players become particularly unhappy if they create a character with a certain personality or background only to find themselves thrust into an adventure they doesn't fit their character concept such as a ruthless assassin thrust into an adventure where he must save the local peasantry. Or a paladin thrust into an adventure where he must work with a criminal gang against other criminals. Most players don't mind creating a character to fit a certain type of campaign as long as you give them sufficient information to do so. I certainly encourage a new DM to look over the beginning of an adventure and work with his players to help them create characters that will allow them to feel as though their investment in the campaign hooks would be a goal their character would participate in. [/QUOTE]
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Blog post - Adventure Design Elements: Beginnings
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