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Blog Post by Robert J. Schwalb
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<blockquote data-quote="pemerton" data-source="post: 6325801" data-attributes="member: 42582"><p>[MENTION=6688858]Libramarian[/MENTION], are you the same Libramarian as posted this in the Schwalb comments?</p><p></p><p>Assuming that it is you (it sounds a bit like you), you need to repost it here so people can give it XP!</p><p></p><p>(The follow up would be to look at other ways more "modern" games give the GM the capacity to put pressure on the players - in 4e, for instance, that has to be via encounter building and rationing extended rests - which is part of why the WotC 4e modules tend to be so bad, because they don't really tackle these issues at all.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6325801, member: 42582"] [MENTION=6688858]Libramarian[/MENTION], are you the same Libramarian as posted this in the Schwalb comments? Assuming that it is you (it sounds a bit like you), you need to repost it here so people can give it XP! (The follow up would be to look at other ways more "modern" games give the GM the capacity to put pressure on the players - in 4e, for instance, that has to be via encounter building and rationing extended rests - which is part of why the WotC 4e modules tend to be so bad, because they don't really tackle these issues at all.) [/QUOTE]
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Blog Post by Robert J. Schwalb
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