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Blog Post by Robert J. Schwalb
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<blockquote data-quote="Uchawi" data-source="post: 6325862" data-attributes="member: 6775000"><p>How do you define broken? It is a question each one of use will have to determine. The interesting thing is for those of us that have moved on and played every edition that was released, I expect we were just looking for the next best thing. I am not certain if going back to a 1E to 2E style game is going to be the answer to make 5E recapture its former glory via the TSR era. And one of the key aspects I want out of 5E is a semblance of balance and modularity where you can have a gritty, heroic and everything including the kitchen sink type game by controlling complexity at the table for each class.</p><p></p><p>The main point I get out of these types of posts or similar comments from the developers is that they want to ignore any of the advances that the more recent versions of D&D made, and want to go back to a simple time when D&D did not have much competition or a mature play base with many different expectations. That ship has sailed. Best to stay in current times and try to make a game with a wide appeal. Otherwise, if you ignore some of the problem areas of any edition, you are doomed to repeat history. And at that point they just place the blame on certain players not getting it. Which is fine, because I expect certain players will not be buying it.</p><p></p><p>But I am starting to go off on a rant, so I will move on.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6325862, member: 6775000"] How do you define broken? It is a question each one of use will have to determine. The interesting thing is for those of us that have moved on and played every edition that was released, I expect we were just looking for the next best thing. I am not certain if going back to a 1E to 2E style game is going to be the answer to make 5E recapture its former glory via the TSR era. And one of the key aspects I want out of 5E is a semblance of balance and modularity where you can have a gritty, heroic and everything including the kitchen sink type game by controlling complexity at the table for each class. The main point I get out of these types of posts or similar comments from the developers is that they want to ignore any of the advances that the more recent versions of D&D made, and want to go back to a simple time when D&D did not have much competition or a mature play base with many different expectations. That ship has sailed. Best to stay in current times and try to make a game with a wide appeal. Otherwise, if you ignore some of the problem areas of any edition, you are doomed to repeat history. And at that point they just place the blame on certain players not getting it. Which is fine, because I expect certain players will not be buying it. But I am starting to go off on a rant, so I will move on. [/QUOTE]
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