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Blog Post by Robert J. Schwalb
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<blockquote data-quote="Mistwell" data-source="post: 6327143" data-attributes="member: 2525"><p>I agree. For my group, exploration really is a huge component of what we do when we play D&D, and talking about how the PCs interact with specific things in the environment is a huge part of that exploration.</p><p></p><p>Everyone remembers that opening scene from Raiders of the Lost Ark, right? Where he raids the ancient temple for the golden statue, going through a series of traps and challenges to do it, only to escape within a second of his life?</p><p></p><p>I sometimes think some groups would resolve that series of events with a few die rolls, and that would be it.</p><p></p><p>Which, to me, takes away so much from what D&D is to me. Exploring the environment, thinking to examine the ray of sunlight to see if there is a trip wire, testing the moss-covered tile to see if it is a trap, that's fun D&D exploration! It's not about rolling the d20 to search for traps "in the room", it's about listening to the DMs description of what you see, noting things that seem worth exploring, and then actually describing your exploration and getting a reward for your keen thinking by finding the trap or hidden compartment or secret door or disguised creature or camouflaged treasure or whatever.</p><p></p><p>That stuff, for my group, is often more fun than combat. And we're all over 40 in my group, for what that is worth.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6327143, member: 2525"] I agree. For my group, exploration really is a huge component of what we do when we play D&D, and talking about how the PCs interact with specific things in the environment is a huge part of that exploration. Everyone remembers that opening scene from Raiders of the Lost Ark, right? Where he raids the ancient temple for the golden statue, going through a series of traps and challenges to do it, only to escape within a second of his life? I sometimes think some groups would resolve that series of events with a few die rolls, and that would be it. Which, to me, takes away so much from what D&D is to me. Exploring the environment, thinking to examine the ray of sunlight to see if there is a trip wire, testing the moss-covered tile to see if it is a trap, that's fun D&D exploration! It's not about rolling the d20 to search for traps "in the room", it's about listening to the DMs description of what you see, noting things that seem worth exploring, and then actually describing your exploration and getting a reward for your keen thinking by finding the trap or hidden compartment or secret door or disguised creature or camouflaged treasure or whatever. That stuff, for my group, is often more fun than combat. And we're all over 40 in my group, for what that is worth. [/QUOTE]
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