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Blog Post by Robert J. Schwalb
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<blockquote data-quote="Mistwell" data-source="post: 6327171" data-attributes="member: 2525"><p>Yes thank you for restating the obvious.</p><p></p><p></p><p></p><p>It's not. As you just said, this is a clear statement of your preferences for D&D play. But it's not a universal preference, and D&D in general is not "a game focused on conflict". Instead, as stated by the 5e devs, it's a game with three focuses: interaction, exploration, and combat. Some people like to focus more on one aspect than the others, some like to re-cast them as conflict, but the game isn't "focused" on any one aspect, or spinning any of them as "conflict".</p><p></p><p></p><p></p><p>No one thing has ever been the heart and soul of the game for all players, and nobody has claimed otherwise in this thread,</p><p></p><p></p><p></p><p>I don't think that's what makes something a modern game, personally, but that's beside the point. You agreed many people like exploration, at least as much as they like conflict. So, can you see why a game that downplays one in favor of the other, rather than instead giving tools to downplay it if you wish or not downplay it if you wish, might rub the exploration (non-conflict) people the wrong way?</p><p></p><p></p><p></p><p>I agree. But the assumption that Schwabb doesn't also agree comes purely from the strawman you and others have constructed here, by removing some context from his post which runs contrary to that, and by also focusing on just the portions that reinforce it. He says in the same post, "I do not believe there is a right way or a wrong way to play this game. I know a great many people love to tinker, to build, and create. They see the character sheet as a blank screen, eager for new code, a canvas craving the brush. And that’s cool. But for me, I don’t want that experience anymore. I crave lighter fare."</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6327171, member: 2525"] Yes thank you for restating the obvious. It's not. As you just said, this is a clear statement of your preferences for D&D play. But it's not a universal preference, and D&D in general is not "a game focused on conflict". Instead, as stated by the 5e devs, it's a game with three focuses: interaction, exploration, and combat. Some people like to focus more on one aspect than the others, some like to re-cast them as conflict, but the game isn't "focused" on any one aspect, or spinning any of them as "conflict". No one thing has ever been the heart and soul of the game for all players, and nobody has claimed otherwise in this thread, I don't think that's what makes something a modern game, personally, but that's beside the point. You agreed many people like exploration, at least as much as they like conflict. So, can you see why a game that downplays one in favor of the other, rather than instead giving tools to downplay it if you wish or not downplay it if you wish, might rub the exploration (non-conflict) people the wrong way? I agree. But the assumption that Schwabb doesn't also agree comes purely from the strawman you and others have constructed here, by removing some context from his post which runs contrary to that, and by also focusing on just the portions that reinforce it. He says in the same post, "I do not believe there is a right way or a wrong way to play this game. I know a great many people love to tinker, to build, and create. They see the character sheet as a blank screen, eager for new code, a canvas craving the brush. And that’s cool. But for me, I don’t want that experience anymore. I crave lighter fare." [/QUOTE]
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