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Blog Post by Robert J. Schwalb
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<blockquote data-quote="Jester David" data-source="post: 6327211" data-attributes="member: 37579"><p>The base math of the game assumes every character will have three good stats: a primary to-hit stat, a secondary stat based on their build, and a third stat for their last defence.</p><p>The game assumes an 18 in their primary stat and 20s are common as well, and have a secondary stat of 14. And it assumes you'll out every stat boost into that same state and your secondary stat. </p><p>All characters are optimized for one of four combat roles. All characters can innately participate in combat and be effective.</p><p></p><p>4e characters are built very much like optimized 3e characters who focus on a single role and put all their skill ranks in the same skills every level and always take combat options. </p><p>The base of 4e is a minimum level of optimization. "You need to be <this> optimized to ride 4th edition."</p></blockquote><p></p>
[QUOTE="Jester David, post: 6327211, member: 37579"] The base math of the game assumes every character will have three good stats: a primary to-hit stat, a secondary stat based on their build, and a third stat for their last defence. The game assumes an 18 in their primary stat and 20s are common as well, and have a secondary stat of 14. And it assumes you'll out every stat boost into that same state and your secondary stat. All characters are optimized for one of four combat roles. All characters can innately participate in combat and be effective. 4e characters are built very much like optimized 3e characters who focus on a single role and put all their skill ranks in the same skills every level and always take combat options. The base of 4e is a minimum level of optimization. "You need to be <this> optimized to ride 4th edition." [/QUOTE]
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