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Blog Post by Robert J. Schwalb
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<blockquote data-quote="Raith5" data-source="post: 6327420" data-attributes="member: 56051"><p>The lego analogy is good one that I can relate to! Your distinction between being clever and creative is an interesting one that gives a clear sense where you are coming from and of the key divide between early and more recent editions. And I guess everyone who played early editions of D&D engaged in creative play (because there were quite a few gaps in the rules) and has some sense of nostalgia for that type of gaming. </p><p></p><p>But I think this type of creativity is <u>highly </u>dependent upon the DM's judgement and whim. D&D is not like you are playing with lego blocks by yourself. Furthermore, I dont think that playing within the confines of the rules negates creativity. The creativity can still be expressed in the way skills and powers are chosen and used. Just like in early editions of D&D that that spell casters had a lot of space to be creative, I like the cinematic vision of 4e (and 3e to certain extent) because I prefer a pile of well thought out and interesting options for all classes. Being cool is just as important as being creative or clever !<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p>I guess I want some mid point between these two poles. I want something between 100% creative play or 100% clever play. I do think 4e could have pushed more towards creative play, but I think it hit a reasonably good point to me.</p></blockquote><p></p>
[QUOTE="Raith5, post: 6327420, member: 56051"] The lego analogy is good one that I can relate to! Your distinction between being clever and creative is an interesting one that gives a clear sense where you are coming from and of the key divide between early and more recent editions. And I guess everyone who played early editions of D&D engaged in creative play (because there were quite a few gaps in the rules) and has some sense of nostalgia for that type of gaming. But I think this type of creativity is [U]highly [/U]dependent upon the DM's judgement and whim. D&D is not like you are playing with lego blocks by yourself. Furthermore, I dont think that playing within the confines of the rules negates creativity. The creativity can still be expressed in the way skills and powers are chosen and used. Just like in early editions of D&D that that spell casters had a lot of space to be creative, I like the cinematic vision of 4e (and 3e to certain extent) because I prefer a pile of well thought out and interesting options for all classes. Being cool is just as important as being creative or clever !:cool: I guess I want some mid point between these two poles. I want something between 100% creative play or 100% clever play. I do think 4e could have pushed more towards creative play, but I think it hit a reasonably good point to me. [/QUOTE]
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