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Blog Post by Robert J. Schwalb
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<blockquote data-quote="Jester David" data-source="post: 6329423" data-attributes="member: 37579"><p>PCs need three good stats: one ability score for each NAD. That's assumed for monster accuracy. </p><p></p><p>Monsters gain a +1 to defences and attacks at each level. They scale identically. PCs gain a +1 bonus to defences and attacks every other level, with the gap every second level filled by magic items and stat boosts. The defences of a PC increases at the same rate as their attacks which should both keep pace with monsters' attacks and defences. </p><p></p><p>However, as you say, PCs can only boost two stats each level. The fact that one NAD lags behind (by as much as 3 points) is a flaw in the execution of math. </p><p></p><p></p><p>I've seen it argued that the game assumes a 16 and I've seen it argued that the game assumes a 20. So I tend to split the difference.</p><p>However, both official Character Builders tend to give you a 20 if you let them assign your stats; so the designers do seem to assume you want a 20. </p><p></p><p></p><p>Yes: they deal damage. On average, they deal identical amounts of damage each Encounter. </p><p>The how is irrelevant and only the execution varies. </p><p></p><p></p><p>Your first point here is the HOW 3e optimized. Which is irrelevant. 4e does not replicate the how, it replicates the effect: characters dedicated to a single purpose. </p><p></p><p>Your second point brings up a subtle change in 4e class design, the idea of a secondary role. This was introduced after launch, some time before the PHB2 where each class has a primary role but their choice of subclass allows them to dabble in an aspect of another role. </p><p>With system master and more options you *can* build a character to be good at multiple role, but this was not the intent of the game system. And a warlord PC designed to be a tank or DPR will still always be able to act as a leader. A skilled player can always build a character that goes against the intended design of the class/system, but this does not mean the intended design does not exist. </p><p></p><p></p><p>I didn't say it was *hard*, just that it was assumed.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6329423, member: 37579"] PCs need three good stats: one ability score for each NAD. That's assumed for monster accuracy. Monsters gain a +1 to defences and attacks at each level. They scale identically. PCs gain a +1 bonus to defences and attacks every other level, with the gap every second level filled by magic items and stat boosts. The defences of a PC increases at the same rate as their attacks which should both keep pace with monsters' attacks and defences. However, as you say, PCs can only boost two stats each level. The fact that one NAD lags behind (by as much as 3 points) is a flaw in the execution of math. I've seen it argued that the game assumes a 16 and I've seen it argued that the game assumes a 20. So I tend to split the difference. However, both official Character Builders tend to give you a 20 if you let them assign your stats; so the designers do seem to assume you want a 20. Yes: they deal damage. On average, they deal identical amounts of damage each Encounter. The how is irrelevant and only the execution varies. Your first point here is the HOW 3e optimized. Which is irrelevant. 4e does not replicate the how, it replicates the effect: characters dedicated to a single purpose. Your second point brings up a subtle change in 4e class design, the idea of a secondary role. This was introduced after launch, some time before the PHB2 where each class has a primary role but their choice of subclass allows them to dabble in an aspect of another role. With system master and more options you *can* build a character to be good at multiple role, but this was not the intent of the game system. And a warlord PC designed to be a tank or DPR will still always be able to act as a leader. A skilled player can always build a character that goes against the intended design of the class/system, but this does not mean the intended design does not exist. I didn't say it was *hard*, just that it was assumed. [/QUOTE]
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