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Blog Post by Robert J. Schwalb
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<blockquote data-quote="Emerikol" data-source="post: 6329763" data-attributes="member: 6698278"><p>It's Emerikol. There is an Emirikol running around here too. No biggie just letting you know.</p><p></p><p>I'm not saying that Gygax had zero interest in balance. In fact, no doubt some games blew up because people blindly followed some encounter tables.</p><p></p><p>I'm just saying that his focus was not to the degree it became in 3e/4e. The monster manual for example had numbers appearing far in excess of what would make a good encounter. </p><p></p><p>I'm not saying Gygax would have approved throwing a red dragon at a 1st level group. I think though in those days having a Ogre in the module that was too powerful for that 1st level group was not uncommon. You might assume the group wouldn't encounter that Ogre until they hit second or third level but it was not a given. Keep on the Borderlands could get you killed very easily if you go to the hardest cave right off the bat.</p><p></p><p>Maybe it's more sandbox vs non-sandbox when it comes to module design.</p><p></p><p>I still think that if you had a slider that the world first philosophy had the slider more in it's direction during 1e than during 3e. That is not to say it was slid all the way though. It was a tone and tenor of the game.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6329763, member: 6698278"] It's Emerikol. There is an Emirikol running around here too. No biggie just letting you know. I'm not saying that Gygax had zero interest in balance. In fact, no doubt some games blew up because people blindly followed some encounter tables. I'm just saying that his focus was not to the degree it became in 3e/4e. The monster manual for example had numbers appearing far in excess of what would make a good encounter. I'm not saying Gygax would have approved throwing a red dragon at a 1st level group. I think though in those days having a Ogre in the module that was too powerful for that 1st level group was not uncommon. You might assume the group wouldn't encounter that Ogre until they hit second or third level but it was not a given. Keep on the Borderlands could get you killed very easily if you go to the hardest cave right off the bat. Maybe it's more sandbox vs non-sandbox when it comes to module design. I still think that if you had a slider that the world first philosophy had the slider more in it's direction during 1e than during 3e. That is not to say it was slid all the way though. It was a tone and tenor of the game. [/QUOTE]
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