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Blog Post by Robert J. Schwalb
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<blockquote data-quote="WayneLigon" data-source="post: 6329800" data-attributes="member: 3649"><p>My own experience was this for the first 20 years I played D&D: the 'perfect rules storm' was still possible, but it mainly was the province of spellcasters. Each spell was practically a separate little rule in and of itself, since there was so little cohesion between them. That very lack of cohesion and a bevy of contradictory rules sets mostly prevented you from creating the same types of monstrous optimization 3E allowed you to do. This was just a lucky accident, though, not some vested virtue of what is perceived by some as a simpler game system itself. Once you added in supplements, third party material, house organ material, module material, house-ruled material, home-brewed material, (eventually) material from other game systems and previous editions you had a system just as daunting - and as easily gamed - as anything produced later.</p><p></p><p>The second takeaway from the first part of the OP: in my experience, nobody ever buys their first RPG 'cold' and comes away from it yearning to play. It's always something taught by those already in the know.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 6329800, member: 3649"] My own experience was this for the first 20 years I played D&D: the 'perfect rules storm' was still possible, but it mainly was the province of spellcasters. Each spell was practically a separate little rule in and of itself, since there was so little cohesion between them. That very lack of cohesion and a bevy of contradictory rules sets mostly prevented you from creating the same types of monstrous optimization 3E allowed you to do. This was just a lucky accident, though, not some vested virtue of what is perceived by some as a simpler game system itself. Once you added in supplements, third party material, house organ material, module material, house-ruled material, home-brewed material, (eventually) material from other game systems and previous editions you had a system just as daunting - and as easily gamed - as anything produced later. The second takeaway from the first part of the OP: in my experience, nobody ever buys their first RPG 'cold' and comes away from it yearning to play. It's always something taught by those already in the know. [/QUOTE]
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