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Blog Post by Robert J. Schwalb
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<blockquote data-quote="Hussar" data-source="post: 6331583" data-attributes="member: 22779"><p>That's a bit disingenuous though NeonC. For one, Continual Light was available to 3rd level parties in AD&D and rejected the logistics based dungeon crawl pretty well. Light was generally only an issue for the first two levels. Not a bit issue. There were many other logistical elements of dungeon crawling. Secondly, that list in Wikipedia is only for WOTC stand alone modules. WOTC never actually produced that many modules for 3e that wasn't their focus. So, pointing at WOTC modules as an edition rejecting the "back to the dungeon" approach isn't really proving much.</p><p></p><p>Compare, for example, the popularity of Paizo Adventure Paths for 3e and 3.5, which featured a boat load of dungeon crawls. Or Goodman games which built an entire line out of dungeon crawls. I really don't think the dungeon has been rejected in any real way.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6331583, member: 22779"] That's a bit disingenuous though NeonC. For one, Continual Light was available to 3rd level parties in AD&D and rejected the logistics based dungeon crawl pretty well. Light was generally only an issue for the first two levels. Not a bit issue. There were many other logistical elements of dungeon crawling. Secondly, that list in Wikipedia is only for WOTC stand alone modules. WOTC never actually produced that many modules for 3e that wasn't their focus. So, pointing at WOTC modules as an edition rejecting the "back to the dungeon" approach isn't really proving much. Compare, for example, the popularity of Paizo Adventure Paths for 3e and 3.5, which featured a boat load of dungeon crawls. Or Goodman games which built an entire line out of dungeon crawls. I really don't think the dungeon has been rejected in any real way. [/QUOTE]
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