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*Pathfinder & Starfinder
Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="Stalker0" data-source="post: 4135046" data-attributes="member: 5889"><p>When I read the review I'll be honest. What was going through my head was....</p><p></p><p>"What is this guy smoking? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> "</p><p></p><p>If he's comparing 4e 1st level to 3e 1st level, I can't see how it thinks there's less to do. 1st of all, I can throw tons of different monsters at a 1st level 4e party, and in hugely varying numbers. I could theoretically use 20 minions or 1 solo. I can use kobolds of all shapes and sizes, spellcasting hobgoblins or sturdy hobgoblin soliders. The variety there is large.</p><p></p><p>2nd, while the individual aspect of 4e characters (at 1st level) may not be that much more than the 3e version, the teamwork aspect has been greatly enhanced. A quick example, my pregen party faced two hobgoblin soldiers (that receive +2 to AC when adjacent to each other). The fighter used tide of iron to knock one of the hobgoblins back, effectively giving the ranger a +2 to attack rolls!!</p><p></p><p>In 3e, you'd likely use bull rush to do this. You would take an AOO, have a large chance of failure, and do no damage. But you gave the archer an advantage right? Oh wait, your now in melee with the guy. Does a 1st level archer have precise shot? If he's not human he doesn't, well that's a -4 to your attack roll then.</p><p></p><p></p><p>And even if that was not enough, we don't even have all of the combat rules yet!! We know that you can grab as an action, and bull rush. There could be aid another, minor disarm and trip rules, etc.</p><p></p><p>I'm sure 4e has its flaws, but just looking at 1st level everything the man said in his review is just flat out wrong from my experience.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4135046, member: 5889"] When I read the review I'll be honest. What was going through my head was.... "What is this guy smoking? :confused: " If he's comparing 4e 1st level to 3e 1st level, I can't see how it thinks there's less to do. 1st of all, I can throw tons of different monsters at a 1st level 4e party, and in hugely varying numbers. I could theoretically use 20 minions or 1 solo. I can use kobolds of all shapes and sizes, spellcasting hobgoblins or sturdy hobgoblin soliders. The variety there is large. 2nd, while the individual aspect of 4e characters (at 1st level) may not be that much more than the 3e version, the teamwork aspect has been greatly enhanced. A quick example, my pregen party faced two hobgoblin soldiers (that receive +2 to AC when adjacent to each other). The fighter used tide of iron to knock one of the hobgoblins back, effectively giving the ranger a +2 to attack rolls!! In 3e, you'd likely use bull rush to do this. You would take an AOO, have a large chance of failure, and do no damage. But you gave the archer an advantage right? Oh wait, your now in melee with the guy. Does a 1st level archer have precise shot? If he's not human he doesn't, well that's a -4 to your attack roll then. And even if that was not enough, we don't even have all of the combat rules yet!! We know that you can grab as an action, and bull rush. There could be aid another, minor disarm and trip rules, etc. I'm sure 4e has its flaws, but just looking at 1st level everything the man said in his review is just flat out wrong from my experience. [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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