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*Pathfinder & Starfinder
Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="Cadfan" data-source="post: 4135593" data-attributes="member: 40961"><p>Interestingly, 4e actually provides a framework for abilities like "throw salt in their eyes" in a manner that previous editions did not.</p><p></p><p>So your player wants to throw salt in an enemy's eyes, but you're afraid that if you allow it your game will turn into a 1e style salt-throwing fest after you permit it?</p><p></p><p>Make it a power. Restrict it to per encounter or per day, and make the player take it as part of their regular power progression.</p><p></p><p>One of the problems with something like salt throwing in earlier editions is that if it was good enough to do at all, it was good enough to do ALL. FREAKING. DAY. So you had to make it worse than regular attacking, ie, worse than you might want, so that your characters don't spend the rest of the game abusing it.</p><p></p><p>With limited use abilities, you can afford to make it worthwhile. They can't spam it anymore, can they?</p><p></p><p>Throw Salt</p><p><em>You suddenly draw and throw salt into your opponent's eyes, and lunge at them as they recoil.</em></p><p>Prerequisite: Trained in Theivery</p><p>Per Day, Melee, Must have one free hand, Must have salt or some other caustic substance, Opponent must have eyes.</p><p>Make a reflex attack opposed by your foe's fortitude. On a success, your opponent grants combat advantage to you, and you may make an immediate follow up attack at 3[W]+Dex. On a failure, you may make an immediate follow up attack at [W]+Dex. Your opponent grants combat advantage until a save ends. This save counts as being versus poison for the purposes of abilities like Cast Iron Stomache.</p><p></p><p>That's just something I tossed together, I'm sure lots of you could do better. You could weaken it and make it a per encounter ability, you could do lots of different things. And it will meet the basic criteria- make it a good ability to have, something players will want to do, and something that doesn't break your game or end up getting spammed every round.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4135593, member: 40961"] Interestingly, 4e actually provides a framework for abilities like "throw salt in their eyes" in a manner that previous editions did not. So your player wants to throw salt in an enemy's eyes, but you're afraid that if you allow it your game will turn into a 1e style salt-throwing fest after you permit it? Make it a power. Restrict it to per encounter or per day, and make the player take it as part of their regular power progression. One of the problems with something like salt throwing in earlier editions is that if it was good enough to do at all, it was good enough to do ALL. FREAKING. DAY. So you had to make it worse than regular attacking, ie, worse than you might want, so that your characters don't spend the rest of the game abusing it. With limited use abilities, you can afford to make it worthwhile. They can't spam it anymore, can they? Throw Salt [I]You suddenly draw and throw salt into your opponent's eyes, and lunge at them as they recoil.[/I] Prerequisite: Trained in Theivery Per Day, Melee, Must have one free hand, Must have salt or some other caustic substance, Opponent must have eyes. Make a reflex attack opposed by your foe's fortitude. On a success, your opponent grants combat advantage to you, and you may make an immediate follow up attack at 3[W]+Dex. On a failure, you may make an immediate follow up attack at [W]+Dex. Your opponent grants combat advantage until a save ends. This save counts as being versus poison for the purposes of abilities like Cast Iron Stomache. That's just something I tossed together, I'm sure lots of you could do better. You could weaken it and make it a per encounter ability, you could do lots of different things. And it will meet the basic criteria- make it a good ability to have, something players will want to do, and something that doesn't break your game or end up getting spammed every round. [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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