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*Pathfinder & Starfinder
Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="mach1.9pants" data-source="post: 4135607" data-attributes="member: 55946"><p>But even beyond using powers for such, the designers have continually emphasised a goal of easy on the fly DM adjudication. With just a little thought (and I reckon that article was a big pile of hoop, a real knee jerk reaction to seeing some combat rules but nothing else) you can see that on the fly rules are going to be easy in 4E. The d20 mechanic has been further standardized, with defences replacing saves and all of the variables increasing in a similar fashion so you can roll dex/int/theivery or whatever vs AC/fort/perception etc. That (along with the monster stat blocks and creation) is what DM's- and players- should really be looking forward to. As far as I can see it will be bloody easy as pie for impromptu rules for crazy actions, much, much better than 1E <em>et al</em>. </p><p></p><p>Where on earth has he got the idea that knowing a few combat based powers and a few combat based rules means that the DMG will say 'It is best not to improvise, just use these powers and nothing else!' <strong>edited out to remove rantage</strong></p><p></p><p>I promise if I am wrong I will resurrect this thread and say 4E is rubbish for impromptu rules and actively discourages the use of such in the DMG. My apologies for my stupidity will be effusive...will JDs? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 4135607, member: 55946"] But even beyond using powers for such, the designers have continually emphasised a goal of easy on the fly DM adjudication. With just a little thought (and I reckon that article was a big pile of hoop, a real knee jerk reaction to seeing some combat rules but nothing else) you can see that on the fly rules are going to be easy in 4E. The d20 mechanic has been further standardized, with defences replacing saves and all of the variables increasing in a similar fashion so you can roll dex/int/theivery or whatever vs AC/fort/perception etc. That (along with the monster stat blocks and creation) is what DM's- and players- should really be looking forward to. As far as I can see it will be bloody easy as pie for impromptu rules for crazy actions, much, much better than 1E [i]et al[/i]. Where on earth has he got the idea that knowing a few combat based powers and a few combat based rules means that the DMG will say 'It is best not to improvise, just use these powers and nothing else!' [b]edited out to remove rantage[/b] I promise if I am wrong I will resurrect this thread and say 4E is rubbish for impromptu rules and actively discourages the use of such in the DMG. My apologies for my stupidity will be effusive...will JDs? ;) [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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