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General Tabletop Discussion
*Pathfinder & Starfinder
Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="shadowguidex" data-source="post: 4136026" data-attributes="member: 60880"><p>Yeah, that Full Plate he is wearing is really gonna help against salt....right...Chain Mail...yeah, right....?</p><p></p><p>Why 15? You're basically saying that salt to the eyes will never be effective against a monster with high enough level to get a high fortitude. In 4E it can always be effective because the ratio of your attack will always be in line with an equal level monster's defense. Salt doesn't really ever dimish in power just because of the level of the guy you're chucking it at, only the relative abilities of the two combatants should change, not the salt....also note that a Fighter with a high fort defense at low levels will have a high fort at high levels, all relative to same level opponents, so if a level 1 has to roll a 17, then a level 30 will also have to roll a 17 if they have the same base attributes. Again, the salt doesn't change, only the abilities of the combatants.</p><p></p><p>4E does away with DCs. DCs are terrible because they added an unnecessary component that was always an arbitrarily chosen number by the DM. Your "DC" is your opponent's Defense and nothing more.</p><p></p><p></p><p></p><p>It certainly isn't <strong><em>more </em></strong>difficult, and everyone [will] knows the mechanic going in. You're gonna roll X vs. X, and you roll saves on your round to end effects. Period. That's the simplistic yet amazing beauty of the 4E system.....you can do a massive array of chosen actions with the easy X vs. X system that is always in perfect ratio for equal level monsters. You wanna throw salt at level 1, roll Dex vs. Reflex (+2 vs. 12). Level 10? (+7 vs. 17). Level 30? (+17 vs. 27). Easy as pie, and beautifully crafted system.</p></blockquote><p></p>
[QUOTE="shadowguidex, post: 4136026, member: 60880"] Yeah, that Full Plate he is wearing is really gonna help against salt....right...Chain Mail...yeah, right....? Why 15? You're basically saying that salt to the eyes will never be effective against a monster with high enough level to get a high fortitude. In 4E it can always be effective because the ratio of your attack will always be in line with an equal level monster's defense. Salt doesn't really ever dimish in power just because of the level of the guy you're chucking it at, only the relative abilities of the two combatants should change, not the salt....also note that a Fighter with a high fort defense at low levels will have a high fort at high levels, all relative to same level opponents, so if a level 1 has to roll a 17, then a level 30 will also have to roll a 17 if they have the same base attributes. Again, the salt doesn't change, only the abilities of the combatants. 4E does away with DCs. DCs are terrible because they added an unnecessary component that was always an arbitrarily chosen number by the DM. Your "DC" is your opponent's Defense and nothing more. It certainly isn't [b][i]more [/i][/b]difficult, and everyone [will] knows the mechanic going in. You're gonna roll X vs. X, and you roll saves on your round to end effects. Period. That's the simplistic yet amazing beauty of the 4E system.....you can do a massive array of chosen actions with the easy X vs. X system that is always in perfect ratio for equal level monsters. You wanna throw salt at level 1, roll Dex vs. Reflex (+2 vs. 12). Level 10? (+7 vs. 17). Level 30? (+17 vs. 27). Easy as pie, and beautifully crafted system. [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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