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Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="small pumpkin man" data-source="post: 4136043" data-attributes="member: 57910"><p>As the Angry Alien says,</p><p><a href="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat" target="_blank"> Size Categories Do Not Work That Way</a></p><p>If you don't feel like clicking on the link, suffice to say, moving size down 4 sizes would be +8 for a medium creature, +5 for a large, and +4 for a Huge. I'd say that requires a table lookup.</p><p></p><p>Because he can use his fourth attack and still hit easily? Because Blindness is really nasty? because after the first time he can do it without provoking? But none of that really matters, the point was that the difficulty doesn't scale in any appreciable way, and the OA is an annoying balancing factor which actively discourages cool and interesting combat moves.</p><p></p><p>The problem is, I can absolutely see my old GM ruling kicking sand in someone's face requiring a dex check and then a ref save or a will save, or saying it just gives a bonus on a feint check, yet it's essentially the same thing as throw salt in someone'S eyes. That's why it's not unified.</p><p></p><p>And touch attacks are a good example of a non-unified corner case, which only exists to screw over High level Fighters and low level Spellcasters, it's a great example of a clunky 3.x mechanic that nobody ever looked at and went "what exactly do we want this to do".</p><p></p><p>Actually, I didn't say anything about it being once per day, I know it can be hard to respond the posters instead of what you see as "positions", I fall into that trap too, but I never mentioned anything about daily powers. I don't see why you couldn't make it an at will, or more likely something equivalent a bull rush which anyone can use. </p><p></p><p>I'm talking about how defenses scale while touch ACs don't. I'm talking about how in 4e kicking sand in someones face, throwing salt in their face, throwing magic glitterdust in their face, and say, cutting their forehead so blood gets in their eyes <em>all use the same mechanics</em>. Which makes it much easier for GMs to decide how to simulate something when a character says they want to do it.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4136043, member: 57910"] As the Angry Alien says, [url=http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat] Size Categories Do Not Work That Way[/url] If you don't feel like clicking on the link, suffice to say, moving size down 4 sizes would be +8 for a medium creature, +5 for a large, and +4 for a Huge. I'd say that requires a table lookup. Because he can use his fourth attack and still hit easily? Because Blindness is really nasty? because after the first time he can do it without provoking? But none of that really matters, the point was that the difficulty doesn't scale in any appreciable way, and the OA is an annoying balancing factor which actively discourages cool and interesting combat moves. The problem is, I can absolutely see my old GM ruling kicking sand in someone's face requiring a dex check and then a ref save or a will save, or saying it just gives a bonus on a feint check, yet it's essentially the same thing as throw salt in someone'S eyes. That's why it's not unified. And touch attacks are a good example of a non-unified corner case, which only exists to screw over High level Fighters and low level Spellcasters, it's a great example of a clunky 3.x mechanic that nobody ever looked at and went "what exactly do we want this to do". Actually, I didn't say anything about it being once per day, I know it can be hard to respond the posters instead of what you see as "positions", I fall into that trap too, but I never mentioned anything about daily powers. I don't see why you couldn't make it an at will, or more likely something equivalent a bull rush which anyone can use. I'm talking about how defenses scale while touch ACs don't. I'm talking about how in 4e kicking sand in someones face, throwing salt in their face, throwing magic glitterdust in their face, and say, cutting their forehead so blood gets in their eyes [i]all use the same mechanics[/i]. Which makes it much easier for GMs to decide how to simulate something when a character says they want to do it. [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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