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General Tabletop Discussion
*Pathfinder & Starfinder
Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="shadowguidex" data-source="post: 4136227" data-attributes="member: 60880"><p>Making a special monster outside of the box requires a retarded amount of time to create (To make the follow the exact specified monster HD rules in terms of skill points, feats etc). Looking up the jumping rules, or the grapples rules. Looking up every spell that isn't cast on a daily basis, looking up the bluff rules or special hiding rules or Turn Undead rules, or the special monster feats in the back of the MM, or the 50 special afflictions that can happen to characters (Dazed, Blinded, Fatigued, Exhausted, Frightened, Panicked, etc etc etc), or the special monster type properties (so can elementals be affected by mind influencing effects), etc. Yes, as a DM I look up a lot of schtuff that I prefer to follow a more universal system, like exceptions-based monster creation, combat advantage (Rather than 10 independent minor debuffs lets have 1 standard one), etc. And to wit, obviously I was exaggerating heavily about looking up the same rule 18 times, and if you played in my 3.5E game you'd have a blast - my games are spit and polished examples of fine gaming - so there's no need to try to mock the game experience that I am capable of putting forth.</p><p></p><p></p><p></p><p>The lengthy and abundantly available videos, blogs, and information out there describes vividly the goals of the 4E designers which is to streamline and simplify the rules without dumbing down the game. Yes, I'm taking their words for it that they are driving in that direction (Just as I watch the Batman trailer and make assumptions about the content without making criticism about that which I have no knowledge aside from that provided to me). (Watch the 4E unveiling video and it spells out their aims pretty unambiguously). If 4E sucks I'll be the first to go back to 3.5E, but crapping on a system you haven't explored in its entirety because it "doesn't feel like D&D" seems like criticism gone wrong to me (plenty of hard info to crap on, why crap on the unknown).</p></blockquote><p></p>
[QUOTE="shadowguidex, post: 4136227, member: 60880"] Making a special monster outside of the box requires a retarded amount of time to create (To make the follow the exact specified monster HD rules in terms of skill points, feats etc). Looking up the jumping rules, or the grapples rules. Looking up every spell that isn't cast on a daily basis, looking up the bluff rules or special hiding rules or Turn Undead rules, or the special monster feats in the back of the MM, or the 50 special afflictions that can happen to characters (Dazed, Blinded, Fatigued, Exhausted, Frightened, Panicked, etc etc etc), or the special monster type properties (so can elementals be affected by mind influencing effects), etc. Yes, as a DM I look up a lot of schtuff that I prefer to follow a more universal system, like exceptions-based monster creation, combat advantage (Rather than 10 independent minor debuffs lets have 1 standard one), etc. And to wit, obviously I was exaggerating heavily about looking up the same rule 18 times, and if you played in my 3.5E game you'd have a blast - my games are spit and polished examples of fine gaming - so there's no need to try to mock the game experience that I am capable of putting forth. The lengthy and abundantly available videos, blogs, and information out there describes vividly the goals of the 4E designers which is to streamline and simplify the rules without dumbing down the game. Yes, I'm taking their words for it that they are driving in that direction (Just as I watch the Batman trailer and make assumptions about the content without making criticism about that which I have no knowledge aside from that provided to me). (Watch the 4E unveiling video and it spells out their aims pretty unambiguously). If 4E sucks I'll be the first to go back to 3.5E, but crapping on a system you haven't explored in its entirety because it "doesn't feel like D&D" seems like criticism gone wrong to me (plenty of hard info to crap on, why crap on the unknown). [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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