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*Pathfinder & Starfinder
Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="catsclaw" data-source="post: 4136515" data-attributes="member: 59911"><p><em>Risk</em> unbalancing the game?</p><p></p><p>You've already unbalanced the game. Your monk is running around throwing sand in the eyes of everything, and the tactic is so successful now the rogue and fighter are doing it too. (Blind your opponent on a ranged touch attack without a save? Sign me up!) To compensate, you now have to ensure the only things they fight are immune somehow. So they exclusively fight undead, and constructs, and oozes, and guys with helmeted faceplates, and things with blindsight. And sand mephits.</p><p></p><p>In short, you have to start unrealistically skewing the encounters so they're balanced, to avoid the unrealistic "the monk can only throw sand once per day". Now the guy who came up with the "throw sand in their eyes" tactic is annoyed because he can't do it at all. So you now have to go through your encounters and decide what percent of the opponents you're going to let the party have the "I win" button for. And the players will quickly catch on that you're now designing "easy" and "normal" encounters, and play accordingly.</p><p></p><p>So you ban the thing outright. And you're right back where you started--placing an artificial restriction on a character ability for game balance reasons. Only now the monk has built his character around the tactic, and is angry because you nerfed him.</p><p></p><p>You're essentially saying "I would rather risk ruining my game with an arms race between the players trying to exploit rules and my trying to patch them, than say 'Only some classes can do this, and the opportunity only arises once a day.'"</p></blockquote><p></p>
[QUOTE="catsclaw, post: 4136515, member: 59911"] [i]Risk[/i] unbalancing the game? You've already unbalanced the game. Your monk is running around throwing sand in the eyes of everything, and the tactic is so successful now the rogue and fighter are doing it too. (Blind your opponent on a ranged touch attack without a save? Sign me up!) To compensate, you now have to ensure the only things they fight are immune somehow. So they exclusively fight undead, and constructs, and oozes, and guys with helmeted faceplates, and things with blindsight. And sand mephits. In short, you have to start unrealistically skewing the encounters so they're balanced, to avoid the unrealistic "the monk can only throw sand once per day". Now the guy who came up with the "throw sand in their eyes" tactic is annoyed because he can't do it at all. So you now have to go through your encounters and decide what percent of the opponents you're going to let the party have the "I win" button for. And the players will quickly catch on that you're now designing "easy" and "normal" encounters, and play accordingly. So you ban the thing outright. And you're right back where you started--placing an artificial restriction on a character ability for game balance reasons. Only now the monk has built his character around the tactic, and is angry because you nerfed him. You're essentially saying "I would rather risk ruining my game with an arms race between the players trying to exploit rules and my trying to patch them, than say 'Only some classes can do this, and the opportunity only arises once a day.'" [/QUOTE]
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Community
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Blog post on the feel of D&D (marmell, reynolds et all)
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