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*Pathfinder & Starfinder
Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="shadowguidex" data-source="post: 4137040" data-attributes="member: 60880"><p>Of all your bullets points of what D&D feels like to you, only Vancian magic has managed to transition between all three current editions (and it has been disliked by the majority of players the entire time). The legacy of D&D has been around for far longer than 3E, and it will survive well beyond the memories of 3E. Rogues in 2E were terrible and their skill system was terrible. Monsters in 1E and 2E NEVER used PC rules (They didn't have attributes for one thing). Skills basically didn't exist in 1E and 2E, aside from Secondary skills which were a token measure with no reinforcing rules. Non-traditional core races...well if you take a glance at the 3E boards, everyone and their little dog seems to be a Succubus Ninja, or a Elemental Barbarian/Assassin, etc, which irritates me as well. I want Humans, Dwarves, Elves, Halflings, and that's it. The OGL, I do not care about this whatsoever as 95% of the OGL books I see are horrendous pieces of garbage that just appeals to the powergaming crowd, and the OGL is a mechanism that was created only with 3E, and to me it feels about as anti-D&D as it gets, as I've been playing since 1E and I think third party publishers are a terrible blight upon the game.</p><p></p><p>Why does it feel like D&D to me? Orcs. Roleplaying. Dragons. Dungeons. Elves. Halflings. Fireballs. Magic Missiles. Rogues hiding. Clerics healing. Roleplaying. Paladins smiting. Rangers arching. Gods. Planes. Kobolds. Roleplaying. Chromatic Dragons. D20. Str. Dex. Con. Int. Cha. Roleplaying. Wis. AC. Axes. Traps. Spells. Hit Points. Mind Flayers. Vampires. Unconscious and Dying. Critical Hits. Magic Weapons. Roleplaying. Bag of Holding. Belt of Giant Strength. Level. Class. Race. Adventuring. Roleplaying.</p><p></p><p>FYI - The 4E rogue is far and away more flexible that the 3E one, and eons beyond the 2E and 1E rogues.</p></blockquote><p></p>
[QUOTE="shadowguidex, post: 4137040, member: 60880"] Of all your bullets points of what D&D feels like to you, only Vancian magic has managed to transition between all three current editions (and it has been disliked by the majority of players the entire time). The legacy of D&D has been around for far longer than 3E, and it will survive well beyond the memories of 3E. Rogues in 2E were terrible and their skill system was terrible. Monsters in 1E and 2E NEVER used PC rules (They didn't have attributes for one thing). Skills basically didn't exist in 1E and 2E, aside from Secondary skills which were a token measure with no reinforcing rules. Non-traditional core races...well if you take a glance at the 3E boards, everyone and their little dog seems to be a Succubus Ninja, or a Elemental Barbarian/Assassin, etc, which irritates me as well. I want Humans, Dwarves, Elves, Halflings, and that's it. The OGL, I do not care about this whatsoever as 95% of the OGL books I see are horrendous pieces of garbage that just appeals to the powergaming crowd, and the OGL is a mechanism that was created only with 3E, and to me it feels about as anti-D&D as it gets, as I've been playing since 1E and I think third party publishers are a terrible blight upon the game. Why does it feel like D&D to me? Orcs. Roleplaying. Dragons. Dungeons. Elves. Halflings. Fireballs. Magic Missiles. Rogues hiding. Clerics healing. Roleplaying. Paladins smiting. Rangers arching. Gods. Planes. Kobolds. Roleplaying. Chromatic Dragons. D20. Str. Dex. Con. Int. Cha. Roleplaying. Wis. AC. Axes. Traps. Spells. Hit Points. Mind Flayers. Vampires. Unconscious and Dying. Critical Hits. Magic Weapons. Roleplaying. Bag of Holding. Belt of Giant Strength. Level. Class. Race. Adventuring. Roleplaying. FYI - The 4E rogue is far and away more flexible that the 3E one, and eons beyond the 2E and 1E rogues. [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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