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Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="catsclaw" data-source="post: 4137732" data-attributes="member: 59911"><p>Yeah, I've got to say the argument that you can wing it easier in 4e than 3.5 is kind of weak. I've never been at a loss for coming up with a random mechanic when I needed one.</p><p></p><p>The problem is that the mechanics which seem to make sense break down in strange ways--you can require a touch attack to hit, but then it ends up being overpowered at higher levels because touch AC doesn't scale the way normal AC does. Automatic blindness for 1d4 rounds? Way overpowered. Change it to a saving throw? Now it's overpowered at low levels and useless at high levels.</p><p></p><p>The natural "wing it" in 4e--attack against Reflex defense--actually does scale. More powerful monsters have higher reflex defense than lower monsters, and your to hit scales roughly commensurate with that, so you always have roughly the same chance to succeed (with fast monsters being harder to hit and bulky monsters being easier). The result of a hit would be "blind, save ends" so the effect lasts a round or two, not much shorter than 1d4, and monsters that are especially resilient (like Hobgoblins) can shrug it off early. It all kind of fits together, whereas in 3.5 it all kind of doesn't.</p></blockquote><p></p>
[QUOTE="catsclaw, post: 4137732, member: 59911"] Yeah, I've got to say the argument that you can wing it easier in 4e than 3.5 is kind of weak. I've never been at a loss for coming up with a random mechanic when I needed one. The problem is that the mechanics which seem to make sense break down in strange ways--you can require a touch attack to hit, but then it ends up being overpowered at higher levels because touch AC doesn't scale the way normal AC does. Automatic blindness for 1d4 rounds? Way overpowered. Change it to a saving throw? Now it's overpowered at low levels and useless at high levels. The natural "wing it" in 4e--attack against Reflex defense--actually does scale. More powerful monsters have higher reflex defense than lower monsters, and your to hit scales roughly commensurate with that, so you always have roughly the same chance to succeed (with fast monsters being harder to hit and bulky monsters being easier). The result of a hit would be "blind, save ends" so the effect lasts a round or two, not much shorter than 1d4, and monsters that are especially resilient (like Hobgoblins) can shrug it off early. It all kind of fits together, whereas in 3.5 it all kind of doesn't. [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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