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*Pathfinder & Starfinder
Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="Jhaelen" data-source="post: 4138900" data-attributes="member: 46713"><p>I'd put it in the dictionary next to the word stale<em>mate</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>On a more serious note, I've enjoyed playing chess quite a lot for a couple of years. The thing is, after a certain point you really have to start memorizing matches to get any better. At that point I decided it was more tedium than fun and stopped playing it.</p><p></p><p>I also firmly believe that chess belongs to the category of games where the player who makes the first move cannot lose unless making a mistake. I.e. it's in the same category as tic-tac-toe, reversi (engl.?), and checkers. It just hasn't been proved yet because the number of possible moves is so large - but it's only a matter of time until someone does.</p><p></p><p>Back on topic:</p><p>The comparison of chess and D&D fails on more accounts than I could possibly list. So, I'll limit myself to one point I consider crucial:</p><p></p><p>Part of the enjoyment in D&D comes from new toys to play with: new monsters, new items, new feats, new classes, etc. It never gets boring because it keeps changing and evolving. While this can be accomplished by a creative DM without any need for additional supplements, it also requires a lot of time which many DMs do not have, so obviously, it's an excellent way for a company to make more money than from just selling the rules.</p><p></p><p>This still doesn't account for the need of releasing a new version of the rules from time to time. However, I think it's important to keep the game alive. No rpg system is perfect (or at least I don't know of one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). Over time you'll notice more and more tidbits you don't like about the game. You can make do with house-rules but eventually you'll reach a point where the minor nitpicks become numerous enough that you no longer enjoy the game the way you used to.</p><p>Rule-Mastery is another problem: While not everyone is a min-maxer, given enough time everyone will notice that some things work better than others and start using the winning strategies, eliminating variety.</p><p>Btw.: Incidentally, this effect is usually amplified by the rules-bloat caused by supplements, so they're a really a mixed blessing.</p><p></p><p>That's when you need the rejuvenating effect of a new ruleset:</p><p>It will get rid of (most) of the problems you've grown to hate and refresh your enthusiasm. They'll also reset the metagame: You need time to figure out the new winning strategies and can have fun again exploring different options. The sense of wonder is renewed.</p><p></p><p>Then, after a couple of years (sometimes more, sometimes less) the cycle repeats: The new ruleset will have new tidbits you're starting to dislike, you get frustrated because of things that don't work as well as you once thought, etc., etc.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4138900, member: 46713"] I'd put it in the dictionary next to the word stale[i]mate[/i] ;) On a more serious note, I've enjoyed playing chess quite a lot for a couple of years. The thing is, after a certain point you really have to start memorizing matches to get any better. At that point I decided it was more tedium than fun and stopped playing it. I also firmly believe that chess belongs to the category of games where the player who makes the first move cannot lose unless making a mistake. I.e. it's in the same category as tic-tac-toe, reversi (engl.?), and checkers. It just hasn't been proved yet because the number of possible moves is so large - but it's only a matter of time until someone does. Back on topic: The comparison of chess and D&D fails on more accounts than I could possibly list. So, I'll limit myself to one point I consider crucial: Part of the enjoyment in D&D comes from new toys to play with: new monsters, new items, new feats, new classes, etc. It never gets boring because it keeps changing and evolving. While this can be accomplished by a creative DM without any need for additional supplements, it also requires a lot of time which many DMs do not have, so obviously, it's an excellent way for a company to make more money than from just selling the rules. This still doesn't account for the need of releasing a new version of the rules from time to time. However, I think it's important to keep the game alive. No rpg system is perfect (or at least I don't know of one :P). Over time you'll notice more and more tidbits you don't like about the game. You can make do with house-rules but eventually you'll reach a point where the minor nitpicks become numerous enough that you no longer enjoy the game the way you used to. Rule-Mastery is another problem: While not everyone is a min-maxer, given enough time everyone will notice that some things work better than others and start using the winning strategies, eliminating variety. Btw.: Incidentally, this effect is usually amplified by the rules-bloat caused by supplements, so they're a really a mixed blessing. That's when you need the rejuvenating effect of a new ruleset: It will get rid of (most) of the problems you've grown to hate and refresh your enthusiasm. They'll also reset the metagame: You need time to figure out the new winning strategies and can have fun again exploring different options. The sense of wonder is renewed. Then, after a couple of years (sometimes more, sometimes less) the cycle repeats: The new ruleset will have new tidbits you're starting to dislike, you get frustrated because of things that don't work as well as you once thought, etc., etc. [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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