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Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="Kichwas" data-source="post: 4139150" data-attributes="member: 891"><p>Word.</p><p></p><p>I skipped 2E for a reason.</p><p></p><p>When 3E came out, it grabbed back a lot of people who had drifted away because it advertised a recapture of all the old gems of 1E, but with a modern gaming engine.</p><p></p><p>D&D without half-Orcs and Monks just isn't D&D...</p><p></p><p>I don't care how silly it is to have Monks in western style fantasy. It's even sillier that they -don't- have guns, which arrived in Europe before 1000 A.D, and they they -do- let peasants be armed and walking around, when 90% of them in Europe were de-facto slaves/serfs.</p><p></p><p>And I don't care that some people's half-Orcs come from violent births, that's neither here nor there - they, like the wandering harlot table, are what make D&D, D&D.</p><p></p><p>Well, I don't need the Harlot table, but if you don't know what it is, you have no business speaking about what D&D should be - though I suspect everyone here does recognize it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>My point is that well, if you take out several of the very core aspects of what has defined 'D&Dism' over the years, just because you personally don't use them in your games, or even if many people don't use them, and you then go changing so many of the core conceptual elements (not rules, rules can come and go - I can play a game truer to D&D using Champions rules than some people can with D&D rules) - like what an elf is for example, and then go adding in a whole stack of new races and classes that have either A, no history with the game, or B, very thin history...</p><p></p><p>Well, you're not just Jumping a shark, you're Evol Knievel and you're riding that motorcycle over a whole canyon of sharks.</p><p></p><p></p><p>I may not be a big fan of D&D, but when I sit down to D&D I want a D&D experience.</p><p></p><p>4e, from the previews, is approaching the point where other games will have managed to copy the D&D experience better than D&D itself has. Even games that have completely alien-to-D&D rules.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 4139150, member: 891"] Word. I skipped 2E for a reason. When 3E came out, it grabbed back a lot of people who had drifted away because it advertised a recapture of all the old gems of 1E, but with a modern gaming engine. D&D without half-Orcs and Monks just isn't D&D... I don't care how silly it is to have Monks in western style fantasy. It's even sillier that they -don't- have guns, which arrived in Europe before 1000 A.D, and they they -do- let peasants be armed and walking around, when 90% of them in Europe were de-facto slaves/serfs. And I don't care that some people's half-Orcs come from violent births, that's neither here nor there - they, like the wandering harlot table, are what make D&D, D&D. Well, I don't need the Harlot table, but if you don't know what it is, you have no business speaking about what D&D should be - though I suspect everyone here does recognize it. ;) My point is that well, if you take out several of the very core aspects of what has defined 'D&Dism' over the years, just because you personally don't use them in your games, or even if many people don't use them, and you then go changing so many of the core conceptual elements (not rules, rules can come and go - I can play a game truer to D&D using Champions rules than some people can with D&D rules) - like what an elf is for example, and then go adding in a whole stack of new races and classes that have either A, no history with the game, or B, very thin history... Well, you're not just Jumping a shark, you're Evol Knievel and you're riding that motorcycle over a whole canyon of sharks. I may not be a big fan of D&D, but when I sit down to D&D I want a D&D experience. 4e, from the previews, is approaching the point where other games will have managed to copy the D&D experience better than D&D itself has. Even games that have completely alien-to-D&D rules. [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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