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*Pathfinder & Starfinder
Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="AllisterH" data-source="post: 4141693" data-attributes="member: 51325"><p>Ok, I see everyone keeps ignoring my point so I'll repeat it again. It seems like unless you insult people, your point gets ignored.</p><p></p><p>How can you get a feel for D&D at 1st level? Especially given that historically, D&D at levels 1-3 has never felt LIKE D&D AND that these were pre-generated characters.</p><p></p><p>Seriously, am I the only one that said "ok, so that's what I can do at 1st level in 4E, how does it feel in comparison to 1st level in pre-4E" and which experience is closer to the feel of D&D?</p><p></p><p>For example, a 1st level halfling paladin has Smite Evil once per day and 1 feat to his name. Really, in a typical adventure, he's basically just swinging his sword and the same goes for the fighter. He only gets 2 feats at all.</p><p></p><p>The 4E paladin actually gets to do stuff at 1st level whereas if the 3E paladin had used the same feat as the 4E paladin, you would be reduced to "Smite Evil once per the adventure".</p><p></p><p>Does anyone actually think this would've been fun to play?</p><p></p><p>Or how about the Ranger? 1st level Ranger really when compared gets "wild empathy", "track" and "favoured enemy". People here and elsewhere have complained that the characters seem too limited and I'm looking at the characters and comparing them to 1st level characters in the past and I'm wondering, what ARE they talking about.</p><p></p><p>I stand by my belief that at least at 1st level, 4E is MUCH closer to the feel of D&D than 1E/3E ever was. You can actually use tactics, you actually get to use your class abilities, you actually are different from each other. These usually happen in a pre-4E D&D game about 3rd-4th level and I actually am impressed that WOTC has made it happen right from the start.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4141693, member: 51325"] Ok, I see everyone keeps ignoring my point so I'll repeat it again. It seems like unless you insult people, your point gets ignored. How can you get a feel for D&D at 1st level? Especially given that historically, D&D at levels 1-3 has never felt LIKE D&D AND that these were pre-generated characters. Seriously, am I the only one that said "ok, so that's what I can do at 1st level in 4E, how does it feel in comparison to 1st level in pre-4E" and which experience is closer to the feel of D&D? For example, a 1st level halfling paladin has Smite Evil once per day and 1 feat to his name. Really, in a typical adventure, he's basically just swinging his sword and the same goes for the fighter. He only gets 2 feats at all. The 4E paladin actually gets to do stuff at 1st level whereas if the 3E paladin had used the same feat as the 4E paladin, you would be reduced to "Smite Evil once per the adventure". Does anyone actually think this would've been fun to play? Or how about the Ranger? 1st level Ranger really when compared gets "wild empathy", "track" and "favoured enemy". People here and elsewhere have complained that the characters seem too limited and I'm looking at the characters and comparing them to 1st level characters in the past and I'm wondering, what ARE they talking about. I stand by my belief that at least at 1st level, 4E is MUCH closer to the feel of D&D than 1E/3E ever was. You can actually use tactics, you actually get to use your class abilities, you actually are different from each other. These usually happen in a pre-4E D&D game about 3rd-4th level and I actually am impressed that WOTC has made it happen right from the start. [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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