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Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="drjones" data-source="post: 4145049" data-attributes="member: 62944"><p>Having not DMd since 2nd edition the only things that did not feel like dnd when I ran oakhurst for some buddies were:</p><p></p><p>1. The art. Some of it has grown on me but other bits are too far from what I am expecting. I have played DDM for a while and used to read Dungeon so I was pretty used to the old (but recent) style. Fortunately this has little impact on what anyone at the table is imagining while we play.</p><p></p><p>2. Knowing what to do. It might be the simplicity of the rules we have available at the moment but I did not feel the same sense of 'You are the DM, you fill in all the blanks' that kinda paralyzed me as a kid. It's hard to describe, it just seemed easier to make fun stuff happen without a lot of looking stuff up.</p><p></p><p>3. It seemed possible to get my girl playing. Not super likely, but about 1000% more possible that with the older rulesets I played. She is much more on board with 'you are playing a choose your own adventure but the book is a million pages long' vs. 'you are doing a math quiz that you never got a chance to study for'</p><p></p><p>But mebbe when I have a bunch of books and such I will feel differently about it.</p></blockquote><p></p>
[QUOTE="drjones, post: 4145049, member: 62944"] Having not DMd since 2nd edition the only things that did not feel like dnd when I ran oakhurst for some buddies were: 1. The art. Some of it has grown on me but other bits are too far from what I am expecting. I have played DDM for a while and used to read Dungeon so I was pretty used to the old (but recent) style. Fortunately this has little impact on what anyone at the table is imagining while we play. 2. Knowing what to do. It might be the simplicity of the rules we have available at the moment but I did not feel the same sense of 'You are the DM, you fill in all the blanks' that kinda paralyzed me as a kid. It's hard to describe, it just seemed easier to make fun stuff happen without a lot of looking stuff up. 3. It seemed possible to get my girl playing. Not super likely, but about 1000% more possible that with the older rulesets I played. She is much more on board with 'you are playing a choose your own adventure but the book is a million pages long' vs. 'you are doing a math quiz that you never got a chance to study for' But mebbe when I have a bunch of books and such I will feel differently about it. [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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