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Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="JeDiWiker" data-source="post: 4146476" data-attributes="member: 53136"><p>If the difference appears artificial, then perhaps I didn't express it well enough. Here's another try: While 3.X has plenty of mechanics that can only be used once per "encounter" (and let's not get bogged down in the semantics of "day," "round," "encounter," and any other division of time that D&D employs), using them did not encourage MY gaming groups to stop after encounters any longer than was necessary to heal, search, and loot. If a 3.X barbarian rages, he knows that he is still as effective as a fighter for another few encounters, at least. In our 4E-lite demo game, after every encounter, at least half of the party felt that they needed to take the 5-minute "coffee break" after each encounter in order to be effective in the next encounter.</p><p></p><p>Now, it's possible that the DM did not explain the rule correctly to us, and you don't actually need to take that break for the power to "recharge." But, again, <em>my perception</em> was that 4E had introduced a mechanic with clear parallels to Magic: the Gathering's "upkeep phase." Hence, I saw the similarity I mentioned in the post that started this sub-thread.</p><p></p><p>JD</p></blockquote><p></p>
[QUOTE="JeDiWiker, post: 4146476, member: 53136"] If the difference appears artificial, then perhaps I didn't express it well enough. Here's another try: While 3.X has plenty of mechanics that can only be used once per "encounter" (and let's not get bogged down in the semantics of "day," "round," "encounter," and any other division of time that D&D employs), using them did not encourage MY gaming groups to stop after encounters any longer than was necessary to heal, search, and loot. If a 3.X barbarian rages, he knows that he is still as effective as a fighter for another few encounters, at least. In our 4E-lite demo game, after every encounter, at least half of the party felt that they needed to take the 5-minute "coffee break" after each encounter in order to be effective in the next encounter. Now, it's possible that the DM did not explain the rule correctly to us, and you don't actually need to take that break for the power to "recharge." But, again, [I]my perception[/I] was that 4E had introduced a mechanic with clear parallels to Magic: the Gathering's "upkeep phase." Hence, I saw the similarity I mentioned in the post that started this sub-thread. JD [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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