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*Pathfinder & Starfinder
Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="JeDiWiker" data-source="post: 4147392" data-attributes="member: 53136"><p>I'm not saying it's worse, but I do think it *feels* different. You can reasonably expect a PC who's lost a lot of his hit points to want to be healed up to at least half his normal total before continuing. (Players who insist on "topping off" their characters are always going to do so, though--in any version of the rules.) But here, I'm talking about the difference between "I don't think I have enough hit points to survive another encounter" and "I <em>really</em> want to have my Power of Amaunator available for every encounter."</p><p></p><p>Further, I think it leads to an artificial rest period between groups of monsters, so that they can be technically considered "new" encounters. As I understand it, if the party goes from a group of goblins in this room to a group of goblins in the next room without waiting the full five minutes, they're considered to be still in the same encounter--and, thus, less prepared, for lack of having used their "per-encounter" powers less then five minutes ago.</p><p></p><p></p><p></p><p>Perhaps. But most parties aren't composed entirely of barbarians--or even classes that have "once per encounter" special abilities. True, a spellcaster who blows his day's allotment of spells in one encounter is going to lobby heavily for resting (for several hours), and I agree that that's bad. But it seems to me that we've merely traded resource management for time management.</p><p></p><p>JD</p></blockquote><p></p>
[QUOTE="JeDiWiker, post: 4147392, member: 53136"] I'm not saying it's worse, but I do think it *feels* different. You can reasonably expect a PC who's lost a lot of his hit points to want to be healed up to at least half his normal total before continuing. (Players who insist on "topping off" their characters are always going to do so, though--in any version of the rules.) But here, I'm talking about the difference between "I don't think I have enough hit points to survive another encounter" and "I [I]really[/I] want to have my Power of Amaunator available for every encounter." Further, I think it leads to an artificial rest period between groups of monsters, so that they can be technically considered "new" encounters. As I understand it, if the party goes from a group of goblins in this room to a group of goblins in the next room without waiting the full five minutes, they're considered to be still in the same encounter--and, thus, less prepared, for lack of having used their "per-encounter" powers less then five minutes ago. Perhaps. But most parties aren't composed entirely of barbarians--or even classes that have "once per encounter" special abilities. True, a spellcaster who blows his day's allotment of spells in one encounter is going to lobby heavily for resting (for several hours), and I agree that that's bad. But it seems to me that we've merely traded resource management for time management. JD [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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