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*Pathfinder & Starfinder
Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="Keldryn" data-source="post: 4147460" data-attributes="member: 11999"><p>I don't think the "5-minute" thing needs to be taken so literally. </p><p></p><p>Unless there is the equivalent of a time bomb ticking down, where each second is vital, I think it can be safely assumed that enough time passes between encounters for abilities to be renewed. After a battle, the characters will be cleaning and binding wounds, cleaning or sharpening weapons, retrieving arrows, adjusting their armour, retrieving any backpacks or gear that they dropped what the fight started... Or just take a few minutes to catch their breaths, refocus, have a drink of water, or whatever.</p><p></p><p>If the players fight a group of goblins, and a second group of goblins enters the room just as the last one falls (because they heard the noise and came to check it out), then it's part of the same encounter. If the players kill a group of goblins, then move on to the next room and fight a group of goblins waiting for them, it's generally safe to assume that it's a new encounter.</p><p></p><p>No time management is required whatsoever unless the plot requires that every minute be precious. As a DM, I wouldn't even require players to explicitly tell me that they were taking a breather to recover their powers. That is the default assumption, and it is only the exceptions -- such as when a second wave of monsters burst into the room before while a battle is in progress or just as it is ending -- where a refresh wouldn't occur. And I'd only use that shtick sparingly to heighten tension, or if the players were really careless.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 4147460, member: 11999"] I don't think the "5-minute" thing needs to be taken so literally. Unless there is the equivalent of a time bomb ticking down, where each second is vital, I think it can be safely assumed that enough time passes between encounters for abilities to be renewed. After a battle, the characters will be cleaning and binding wounds, cleaning or sharpening weapons, retrieving arrows, adjusting their armour, retrieving any backpacks or gear that they dropped what the fight started... Or just take a few minutes to catch their breaths, refocus, have a drink of water, or whatever. If the players fight a group of goblins, and a second group of goblins enters the room just as the last one falls (because they heard the noise and came to check it out), then it's part of the same encounter. If the players kill a group of goblins, then move on to the next room and fight a group of goblins waiting for them, it's generally safe to assume that it's a new encounter. No time management is required whatsoever unless the plot requires that every minute be precious. As a DM, I wouldn't even require players to explicitly tell me that they were taking a breather to recover their powers. That is the default assumption, and it is only the exceptions -- such as when a second wave of monsters burst into the room before while a battle is in progress or just as it is ending -- where a refresh wouldn't occur. And I'd only use that shtick sparingly to heighten tension, or if the players were really careless. [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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