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Blog post on the feel of D&D (marmell, reynolds et all)
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<blockquote data-quote="Ridley's Cohort" data-source="post: 4148243" data-attributes="member: 545"><p>I get your drift. I have many fond memories of dungeon crawling as a Wizard carefully counting every last spell. "Do I use the last Fireball now, or hold onto this one big spell in case we get attacked at the end of the day when we are depleted?"</p><p></p><p>Nonetheless there is a real pacing issue here that every DM of every edition must wrassle with. The "9:15 am: It's Miller time!" is not new to 3e, although 3e did add certain kinds of options that made this more likely to occur IMO.</p><p></p><p>3e has given the players and PCs a lot of interesting options. That is a good thing. The downside is that PC potency became much more varied, not just PC to PC, but minute to minute. The net effect is it is harder on the DM to design encounters to be an appropriate match for his party -- the very same encounter could be either a cakewalk or eat a PC based on a bunch of little things the DM cannot easily influence.</p><p></p><p>4e is trying to take a problem off the DM's plate with a fresh look at resource management. The down side is we are losing the challenge of certain kinds of resource management. The plus side is we are losing the challenge of certain kinds of resource management.</p><p></p><p>From my POV, the net is players are losing a little while the DM is gaining a lot. My guess this will turn out to be a good thing overall. We shall see.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 4148243, member: 545"] I get your drift. I have many fond memories of dungeon crawling as a Wizard carefully counting every last spell. "Do I use the last Fireball now, or hold onto this one big spell in case we get attacked at the end of the day when we are depleted?" Nonetheless there is a real pacing issue here that every DM of every edition must wrassle with. The "9:15 am: It's Miller time!" is not new to 3e, although 3e did add certain kinds of options that made this more likely to occur IMO. 3e has given the players and PCs a lot of interesting options. That is a good thing. The downside is that PC potency became much more varied, not just PC to PC, but minute to minute. The net effect is it is harder on the DM to design encounters to be an appropriate match for his party -- the very same encounter could be either a cakewalk or eat a PC based on a bunch of little things the DM cannot easily influence. 4e is trying to take a problem off the DM's plate with a fresh look at resource management. The down side is we are losing the challenge of certain kinds of resource management. The plus side is we are losing the challenge of certain kinds of resource management. From my POV, the net is players are losing a little while the DM is gaining a lot. My guess this will turn out to be a good thing overall. We shall see. [/QUOTE]
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Blog post on the feel of D&D (marmell, reynolds et all)
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