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Blog: Reacting to the Reaction
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<blockquote data-quote="pemerton" data-source="post: 5954413" data-attributes="member: 42582"><p>Adding to [MENTION=27160]Balesir[/MENTION]'s two posts upthread, what is the point of the objection to minor action attacks?</p><p></p><p>If the objection is to the existence of the label "minor action", then that's been done.</p><p>But there is no functional difference between a minor action attack in 4e, and an attack that you make "as part of your action", which is what the playtest Spiritual Hammer grants.</p><p></p><p>I thought the objection to minor action attacks was the objection to attacks which are additional to a PC's main attack, and therefore (i) clog the round with additional activity that the player has to think about, and (ii) create balance problems. With the Spiritual Hammer spell we see the emergence of both these issues. As soon as we get more spells, or themes/feats, or whatever that have analogous designs, one or both of these two issues will emerge.</p><p></p><p>And if you're confident that the designers won't introduce more powers/spells/abilities along these lines, why not trust them reintroduce the "minor action" category but not to extend it to attacks?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5954413, member: 42582"] Adding to [MENTION=27160]Balesir[/MENTION]'s two posts upthread, what is the point of the objection to minor action attacks? If the objection is to the existence of the label "minor action", then that's been done. But there is no functional difference between a minor action attack in 4e, and an attack that you make "as part of your action", which is what the playtest Spiritual Hammer grants. I thought the objection to minor action attacks was the objection to attacks which are additional to a PC's main attack, and therefore (i) clog the round with additional activity that the player has to think about, and (ii) create balance problems. With the Spiritual Hammer spell we see the emergence of both these issues. As soon as we get more spells, or themes/feats, or whatever that have analogous designs, one or both of these two issues will emerge. And if you're confident that the designers won't introduce more powers/spells/abilities along these lines, why not trust them reintroduce the "minor action" category but not to extend it to attacks? [/QUOTE]
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