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<blockquote data-quote="Neonchameleon" data-source="post: 5954509" data-attributes="member: 87792"><p>Well it's a pity he's not talking to Mearls then. Mearls who has pointed out on the Reddit thread that every version of D&D there has ever been has had something like Opportunity Attacks to prevent the D&D Next Goblin Conga Line. (The only edition I've ever found them a problem in is 3.X where there was a great long list of things that triggered them). So if he was comparing them to OAs then he wasn't talking to Mearls. Way to go!</p><p></p><p>He's also claiming Reactions are new and make D&D Next different from 4e. They aren't. They are 4e Immediate Actions. </p><p></p><p></p><p></p><p>Which is a lot better than a confused-action attack like Spiritual Hammer.</p><p></p><p></p><p></p><p></p><p>[Citation Needed] The two martial characters in the playtest had no tactical options. And D&D Next might have fast monster design - but it lacks the <em>good</em> monster design of 4e.</p><p></p><p></p><p></p><p>I'll agree with this. Clean up the Immediates into Reactions and you've presented them better. But the difference is one of formatting rather than of substance. And presenting it as one of substance is frankly laughable.</p><p></p><p></p><p></p><p>Why? I have literally never seen a player at any of my tablea have to scratch their head over minor actions. And the only time I've ever seen them be a problem is when a Knight has been reduced to 0hp. (It's not even a problem in ambush - if even vaguely alert, the Knight should be treated as in stance and with Defender Aura running). Why are you finding a problem?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5954509, member: 87792"] Well it's a pity he's not talking to Mearls then. Mearls who has pointed out on the Reddit thread that every version of D&D there has ever been has had something like Opportunity Attacks to prevent the D&D Next Goblin Conga Line. (The only edition I've ever found them a problem in is 3.X where there was a great long list of things that triggered them). So if he was comparing them to OAs then he wasn't talking to Mearls. Way to go! He's also claiming Reactions are new and make D&D Next different from 4e. They aren't. They are 4e Immediate Actions. Which is a lot better than a confused-action attack like Spiritual Hammer. [Citation Needed] The two martial characters in the playtest had no tactical options. And D&D Next might have fast monster design - but it lacks the [I]good[/I] monster design of 4e. I'll agree with this. Clean up the Immediates into Reactions and you've presented them better. But the difference is one of formatting rather than of substance. And presenting it as one of substance is frankly laughable. Why? I have literally never seen a player at any of my tablea have to scratch their head over minor actions. And the only time I've ever seen them be a problem is when a Knight has been reduced to 0hp. (It's not even a problem in ambush - if even vaguely alert, the Knight should be treated as in stance and with Defender Aura running). Why are you finding a problem? [/QUOTE]
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