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<blockquote data-quote="Lanefan" data-source="post: 5891647" data-attributes="member: 29398"><p>Sorry, but no.</p><p></p><p>"Hit points" should remain the term for the total.</p><p></p><p>But I completely agree (and have been on about this for some time now) that a two-tiered hit point system is in order. 'Round here, we call 'em Body Points and Fatigue Points, and your hit point total is the sum of BP+FP.</p><p></p><p>I wouldn't at all mind seeing the trem Vitality replaced with Fatigue, as it opens up more possibiltiies - if you miss a night's sleep, for example, you're down some FP because you're - wait for it - fatigued. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The only real complication is all cure spells and effects should work differently when curing BP as opposed to FP, so the write-up for each one will perforce be a bit longer.</p><p>That's a bit harsh, isn't it?</p><p></p><p>Besides, if 5e doesn't have some actual innovation to it then there's not much point. But we can argue all day over what those innovations should be. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lan-"we'll know they got it right if the first scene in the first adventure features a Flumph riding a donkeyhorse"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5891647, member: 29398"] Sorry, but no. "Hit points" should remain the term for the total. But I completely agree (and have been on about this for some time now) that a two-tiered hit point system is in order. 'Round here, we call 'em Body Points and Fatigue Points, and your hit point total is the sum of BP+FP. I wouldn't at all mind seeing the trem Vitality replaced with Fatigue, as it opens up more possibiltiies - if you miss a night's sleep, for example, you're down some FP because you're - wait for it - fatigued. :) The only real complication is all cure spells and effects should work differently when curing BP as opposed to FP, so the write-up for each one will perforce be a bit longer. That's a bit harsh, isn't it? Besides, if 5e doesn't have some actual innovation to it then there's not much point. But we can argue all day over what those innovations should be. :) Lan-"we'll know they got it right if the first scene in the first adventure features a Flumph riding a donkeyhorse"-efan [/QUOTE]
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